Ghost Recon: Advanced Warfighter 2
GPTKB entity
Statements (111)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:ai |
advanced enemy AI
|
gptkbp:awards |
Best Tactical Shooter
|
gptkbp:character |
gptkb:Captain_Scott_Mitchell
gptkb:Ghost_Team gptkb:Scott_Mitchell |
gptkbp:community |
gptkb:streaming_service
gptkb:fanbase gptkb:modding_community fan forums tournaments active modding community active online community active player base online multiplayer community |
gptkbp:critical_reception |
generally positive
generally positive reviews |
gptkbp:developer |
gptkb:Ubisoft_Paris
|
gptkbp:difficulty_levels |
multiple difficulty levels
|
gptkbp:dlc |
gptkb:maps
gptkb:Barrage New Weapons Co-op Missions New Skins |
gptkbp:engine |
gptkb:Anvil_Engine
|
gptkbp:expansion |
Ghost Recon: Advanced Warfighter 2: Co-op Missions
Ghost Recon: Advanced Warfighter 2: DLC |
gptkbp:fan_base |
dedicated fan base
|
gptkbp:feature |
co-op gameplay
cover system realistic ballistics tactical command system drone support |
gptkbp:features |
co-op missions
|
gptkbp:follows |
gptkb:Ghost_Recon:_Advanced_Warfighter
|
gptkbp:game_awards |
Best Multiplayer Game 2007
Best Tactical Shooter 2007 |
gptkbp:game_engine |
gptkb:Anvil_Engine
|
gptkbp:game_features |
team management
immersive storytelling vehicle usage dynamic weather system real-time strategy elements intense firefights night vision goggles varied mission objectives environmental destruction stealth mechanics squad commands |
gptkbp:game_length |
10-15 hours
|
gptkbp:game_modes |
single-player campaign
multiplayer campaign |
gptkbp:gameplay |
third-person perspective
tactical planning cover system realistic ballistics team-based strategy squad commands drone usage tactical squad-based mechanics |
gptkbp:genre |
tactical shooter
|
gptkbp:graphics |
high-definition graphics
|
gptkbp:in-game_currency |
gptkb:none
|
gptkbp:influenced_by |
tactical shooters
real-world military tactics modern warfare games previous Ghost Recon games |
gptkbp:influences |
gptkb:military_strategy
communication skills modern warfare team strategy planning and execution tactical shooters real-world military technology |
gptkbp:inspiration |
gptkb:Tom_Clancy's_novels
|
gptkbp:launch_platform |
DLCs released
|
gptkbp:legacy |
cult following
influential in tactical shooter genre inspired future military games part of Ghost Recon series |
gptkbp:metacritic_score |
82
|
gptkbp:mod_support |
limited mod support
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
customization options
cooperative gameplay ranked matches team-based objectives cooperative missions competitive modes team deathmatch capture the flag |
gptkbp:narrative |
gptkb:military_conflict
futuristic warfare |
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 gptkb:Windows |
gptkbp:players |
third-person
|
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:release_date |
March 2007
|
gptkbp:release_platform |
Xbox 360, Play Station 3, PC
|
gptkbp:sequel |
gptkb:Ghost_Recon:_Advanced_Warfighter
|
gptkbp:series |
gptkb:Tom_Clancy's_Ghost_Recon
|
gptkbp:setting |
gptkb:Mexico_City
near-future |
gptkbp:soundtrack |
gptkb:original_score
dynamic music dynamic music system |
gptkbp:bfsParent |
gptkb:Ghost_Recon
|
gptkbp:bfsLayer |
5
|