Statements (113)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Arcade
gptkb:video_game |
gptkbp:affects |
beeps and boops
|
gptkbp:ai |
enemy patterns
|
gptkbp:arcade_cabinet |
upright
standard upright cabinet |
gptkbp:arcade_history |
pioneering title
|
gptkbp:art_style |
pixel art
bright colors |
gptkbp:challenges |
achieving high scores
|
gptkbp:community |
active fanbase
|
gptkbp:controls |
joystick and buttons
joystick and button |
gptkbp:cultural_impact |
video game history
influenced game design |
gptkbp:developed_by |
gptkb:Namco
|
gptkbp:developer |
gptkb:Namco
|
gptkbp:difficulty |
scales with player skill
|
gptkbp:difficulty_levels |
increasing difficulty
|
gptkbp:economy |
points system
|
gptkbp:emulation |
widely available
available on modern systems |
gptkbp:ended |
when player loses all lives
|
gptkbp:endless_mode |
not available
|
gptkbp:enemy_formation |
varied patterns
|
gptkbp:enemy_types |
various alien ships
|
gptkbp:events |
boss encounters
|
gptkbp:fan_art |
widely created
|
gptkbp:fan_base |
dedicated community
|
gptkbp:feedback |
visual and audio cues
sound effects and visuals |
gptkbp:game_appearance |
various media
|
gptkbp:game_awards |
nominated for several
recognition in gaming industry |
gptkbp:game_community |
online forums
active online forums |
gptkbp:game_design |
simple yet challenging
retro aesthetic |
gptkbp:game_features |
enemy formations
|
gptkbp:game_mechanics |
player controls a spaceship
shooting and dodging strategic shooting wave-based enemy attacks |
gptkbp:game_mode |
single-player
|
gptkbp:game_modes |
single-player
endless play mode |
gptkbp:game_updates |
periodic enhancements
various revisions rarely updated |
gptkbp:gameplay |
shooting aliens
|
gptkbp:genre |
fixed shooter
|
gptkbp:graphics |
2 D sprites
|
gptkbp:has_crossover |
featured in various titles
|
gptkbp:has_gameplay_element |
player upgrades
power-ups and bonuses |
gptkbp:has_variations |
different arcade versions
|
gptkbp:home_port |
various consoles
|
https://www.w3.org/2000/01/rdf-schema#label |
Galaxian
|
gptkbp:influenced_by |
gptkb:Space_Invaders
|
gptkbp:influences |
game design principles
|
gptkbp:inspired |
future shooters
many sequels and clones |
gptkbp:legacy |
classic arcade game
remains influential influenced future shooters inspired by its mechanics |
gptkbp:mechanics |
simple collision detection
|
gptkbp:merchandise |
available
related products |
gptkbp:multiplayer |
no
not supported |
gptkbp:notable_feature |
color graphics
|
gptkbp:platform |
gptkb:Arcade
|
gptkbp:players |
gptkb:spacecraft
addictive gameplay initially three limited number of lives |
gptkbp:popularity |
high in the 1980s
high in 1980s |
gptkbp:power_ups |
gptkb:none
|
gptkbp:release_year |
gptkb:1979
|
gptkbp:released |
1979-09-01
|
gptkbp:released_in |
gptkb:1979
|
gptkbp:remake |
gptkb:Galaxian_3
various platforms |
gptkbp:remastered |
released on modern platforms
|
gptkbp:score |
record keeping
player competition points for enemies points for destroying enemies tracked on screen |
gptkbp:score_multiplier |
achievable through combos
|
gptkbp:scoring_strategy |
maximize points
|
gptkbp:setting |
outer space
|
gptkbp:soundtrack |
chiptune music
chiptune |
gptkbp:speed |
fast-paced action
increases over time |
gptkbp:speedrun_community |
exists
|
gptkbp:strategy |
developed over time
avoid enemy fire |
gptkbp:successor |
gptkb:Galaga
|
gptkbp:target_audience |
arcade gamers
|
gptkbp:tournament |
held worldwide
competitive play arcade competitions |
gptkbp:bfsParent |
gptkb:Galaga
gptkb:Atari's_Greatest_Hits gptkb:Atari_5200 gptkb:Atari_Flashback gptkb:TI-99/4_A gptkb:Atari_Flashback_consoles |
gptkbp:bfsLayer |
5
|