GSC Game World Engine

GPTKB entity

Statements (67)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:GSC_Game_World
gptkbp:art_style realistic
gptkbp:character_customization gptkb:stock_market_index
gptkbp:community active modding community
gptkbp:developer gptkb:GSC_Game_World
gptkbp:economy survival mechanics
gptkbp:enemy gptkb:physicist
anomalies
bandits
gptkbp:engine_type proprietary
gptkbp:environment post-apocalyptic
gptkbp:features gptkb:technology
open world
day-night cycle
dynamic weather
gptkbp:first_released gptkb:2007
gptkbp:game_mechanics gptkb:healthcare_organization
gptkb:spacecraft
gptkb:faction
gptkb:book
gptkb:stock_market_index
inventory management
resource management
combat
radiation effects
psychological effects
crafting system
quest system
dynamic events
weather effects
vehicle mechanics
NPC interactions
stealth mechanics
skill progression
dialogue system
dynamic AI behavior
stamina system
gptkbp:game_world gptkb:Chernobyl_Exclusion_Zone
gptkbp:genre gptkb:legal_case
gptkbp:graphics gptkb:Direct_X
https://www.w3.org/2000/01/rdf-schema#label GSC Game World Engine
gptkbp:influenced_by gptkb:Doom_3
gptkb:Half-Life_2
gptkb:Metro_2033
gptkbp:language gptkb:C++
gptkbp:latest_version gptkb:2023
gptkbp:mechanics gptkb:Havok
gptkbp:multiplayer gptkb:theorem
gptkbp:narrative_style non-linear storytelling
gptkbp:notable_games gptkb:S._T._A._L._K._E._R._2:_Heart_of_Chernobyl
gptkb:S._T._A._L._K._E._R._series
gptkb:American_Conquest
gptkb:Cossacks_series
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:produced_by active
gptkbp:release_date gptkb:2007
gptkbp:sound gptkb:Open_AL
gptkbp:style_of_play survival horror
gptkbp:successor gptkb:GSC_Game_World_Engine_2.0
gptkbp:supports modding
gptkbp:target_audience mature gamers
gptkbp:used_in gptkb:S._T._A._L._K._E._R.:_Clear_Sky
gptkb:S._T._A._L._K._E._R.:_Call_of_Pripyat
gptkb:S._T._A._L._K._E._R.:_Shadow_of_Chernobyl
gptkbp:user_interface custom UI