gptkbp:instance_of
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gptkb:engine
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
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gptkb:GSC_Game_World
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gptkbp:art_style
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realistic
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gptkbp:character_customization
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gptkb:stock_market_index
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gptkbp:community
|
active modding community
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gptkbp:developer
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gptkb:GSC_Game_World
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gptkbp:economy
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survival mechanics
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gptkbp:enemy
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gptkb:physicist
anomalies
bandits
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gptkbp:engine_type
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proprietary
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gptkbp:environment
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post-apocalyptic
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gptkbp:features
|
gptkb:technology
open world
day-night cycle
dynamic weather
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gptkbp:first_released
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gptkb:2007
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gptkbp:game_mechanics
|
gptkb:healthcare_organization
gptkb:spacecraft
gptkb:faction
gptkb:book
gptkb:stock_market_index
inventory management
resource management
combat
radiation effects
psychological effects
crafting system
quest system
dynamic events
weather effects
vehicle mechanics
NPC interactions
stealth mechanics
skill progression
dialogue system
dynamic AI behavior
stamina system
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gptkbp:game_world
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gptkb:Chernobyl_Exclusion_Zone
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gptkbp:genre
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gptkb:legal_case
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gptkbp:graphics
|
gptkb:Direct_X
|
https://www.w3.org/2000/01/rdf-schema#label
|
GSC Game World Engine
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gptkbp:influenced_by
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gptkb:Doom_3
gptkb:Half-Life_2
gptkb:Metro_2033
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gptkbp:language
|
gptkb:C++
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gptkbp:latest_version
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gptkb:2023
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gptkbp:mechanics
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gptkb:Havok
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gptkbp:multiplayer
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gptkb:theorem
|
gptkbp:narrative_style
|
non-linear storytelling
|
gptkbp:notable_games
|
gptkb:S._T._A._L._K._E._R._2:_Heart_of_Chernobyl
gptkb:S._T._A._L._K._E._R._series
gptkb:American_Conquest
gptkb:Cossacks_series
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gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:produced_by
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active
|
gptkbp:release_date
|
gptkb:2007
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gptkbp:sound
|
gptkb:Open_AL
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gptkbp:style_of_play
|
survival horror
|
gptkbp:successor
|
gptkb:GSC_Game_World_Engine_2.0
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gptkbp:supports
|
modding
|
gptkbp:target_audience
|
mature gamers
|
gptkbp:used_in
|
gptkb:S._T._A._L._K._E._R.:_Clear_Sky
gptkb:S._T._A._L._K._E._R.:_Call_of_Pripyat
gptkb:S._T._A._L._K._E._R.:_Shadow_of_Chernobyl
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gptkbp:user_interface
|
custom UI
|