Entity Component System (ECS)
GPTKB entity
Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:architect
|
gptkbp:adapted_into |
different genres of games
|
gptkbp:allows |
dynamic entity creation
|
gptkbp:applies_to |
physics engines
|
gptkbp:based_on |
composition over inheritance
|
gptkbp:benefits |
multiplayer games
large team projects |
gptkbp:can_be_used_with |
other design patterns
|
gptkbp:can_lead_to |
better maintainability
|
gptkbp:challenges |
small projects
|
gptkbp:composed_of |
components
entities systems |
gptkbp:difficulty |
beginners
|
gptkbp:enables |
reusability of components
|
gptkbp:enhances |
game performance
|
gptkbp:facilitates |
decoupling of code
|
https://www.w3.org/2000/01/rdf-schema#label |
Entity Component System (ECS)
|
gptkbp:improves |
gptkb:benchmark
|
gptkbp:influenced_by |
gptkb:aircraft
|
gptkbp:is_adopted_by |
gptkb:AAA_game_studios
gptkb:Educational_Institution mobile game development |
gptkbp:is_compared_to |
object-oriented programming
|
gptkbp:is_compatible_with |
entity-based systems
|
gptkbp:is_considered |
future game development trends
|
gptkbp:is_considered_as |
gptkb:video_game
a modern approach to game architecture |
gptkbp:is_described_as |
a method for designing game architecture
|
gptkbp:is_discussed_in |
developer forums
|
gptkbp:is_documented_in |
game development literature
|
gptkbp:is_evaluated_by |
performance benchmarks
|
gptkbp:is_explored_in |
gptkb:academic_research
case studies game design courses technical blogs |
gptkbp:is_implemented_in |
various game engines
game development frameworks |
gptkbp:is_influenced_by |
functional programming principles
|
gptkbp:is_integrated_with |
AI systems
|
gptkbp:is_often_compared_to |
traditional game loops
|
gptkbp:is_part_of |
modern game engines
|
gptkbp:is_recognized_by |
a scalable architecture
|
gptkbp:is_related_to |
data-driven design
|
gptkbp:is_supported_by |
open-source projects
community resources |
gptkbp:is_used_by |
many indie developers
|
gptkbp:is_used_in |
virtual reality applications
|
gptkbp:is_used_to |
manage game state
|
gptkbp:is_utilized_in |
real-time simulations
animation systems |
gptkbp:is_valued_for |
prototyping games
|
gptkbp:operational_area |
game design
|
gptkbp:origin |
video game industry
|
gptkbp:promotes |
data-oriented design
|
gptkbp:requires |
understanding of components and systems
|
gptkbp:suitable_for |
large-scale games
|
gptkbp:supports |
parallel processing
|
gptkbp:used_in |
game development
|
gptkbp:bfsParent |
gptkb:aircraft
|
gptkbp:bfsLayer |
3
|