The Last of Us (video game score)
E948179
The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
All labels observed (1)
| Label | Occurrences |
|---|---|
| The Last of Us (video game score) canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T11818796 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: The Last of Us (video game score) Context triple: [The Last of Us Part II (video game score), predecessor, The Last of Us (video game score)]
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A.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
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B.
Call of Duty (video game score)
Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
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C.
Ghost of Tsushima (video game score)
Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
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D.
I Am Legend (film score)
I Am Legend (film score) is a 2007 post-apocalyptic film soundtrack composed by James Newton Howard, noted for its atmospheric blend of orchestral and electronic elements that underscore the film’s isolation and tension.
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E.
Metal Gear Solid V: The Phantom Pain (soundtrack)
Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: The Last of Us (video game score) Target entity description: The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
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A.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
-
B.
Call of Duty (video game score)
Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
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C.
Ghost of Tsushima (video game score)
Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
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D.
I Am Legend (film score)
I Am Legend (film score) is a 2007 post-apocalyptic film soundtrack composed by James Newton Howard, noted for its atmospheric blend of orchestral and electronic elements that underscore the film’s isolation and tension.
-
E.
Metal Gear Solid V: The Phantom Pain (soundtrack)
Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
soundtrack album
ⓘ
video game score ⓘ |
| associatedWithCharacter |
Ellie Williams
NERFINISHED
ⓘ
Joel Miller NERFINISHED ⓘ |
| awardReceived | BAFTA Games Award for Best Music NERFINISHED ⓘ |
| basedOn |
The Last of Us
NERFINISHED
ⓘ
The Last of Us (2013 video game) NERFINISHED ⓘ |
| composer | Gustavo Santaolalla NERFINISHED ⓘ |
| countryOfOrigin |
Canada
ⓘ
United States of America ⓘ
surface form:
United States
|
| criticalReception | acclaimed ⓘ |
| genre |
acoustic music
ⓘ
ambient music ⓘ minimalist music ⓘ video game music ⓘ |
| hasTheme |
hope
ⓘ
loneliness ⓘ loss ⓘ post-apocalyptic atmosphere ⓘ |
| hasTrack |
All Gone
NERFINISHED
ⓘ
Home NERFINISHED ⓘ The Last of Us (Goodnight) NERFINISHED ⓘ The Last of Us (main theme) NERFINISHED ⓘ The Path NERFINISHED ⓘ Vanishing Grace NERFINISHED ⓘ |
| influenced | The Last of Us Part II (video game score) NERFINISHED ⓘ |
| instrumentation | guitar-driven ⓘ |
| label | Sony Classical NERFINISHED ⓘ |
| language | instrumental ⓘ |
| notableFor |
defining the tone of The Last of Us series
ⓘ
haunting emotional themes ⓘ minimalist sound ⓘ |
| originallyComposedFor | The Last of Us (2013 video game) NERFINISHED ⓘ |
| partOf |
The Last of Us franchise
NERFINISHED
ⓘ
The Last of Us: Original Score NERFINISHED ⓘ |
| platformOfOrigin | PlayStation 3 NERFINISHED ⓘ |
| primaryInstrument |
acoustic guitar
ⓘ
ronroco ⓘ |
| publisher |
Naughty Dog
NERFINISHED
ⓘ
Sony Computer Entertainment NERFINISHED ⓘ |
| publisherRole | music for survival horror action-adventure game ⓘ |
| releaseYear | 2013 ⓘ |
| style |
melancholic melodies
ⓘ
organic textures ⓘ sparse arrangements ⓘ |
| usedFor |
cinematic cutscenes
ⓘ
in-game music ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: The Last of Us (video game score) Description of subject: The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.