The Last of Us Part II (video game score)
E281070
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
All labels observed (1)
| Label | Occurrences |
|---|---|
| The Last of Us Part II (video game score) canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T2576399 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: The Last of Us Part II (video game score) Context triple: [Gustavo Santaolalla, notableWork, The Last of Us Part II (video game score)]
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A.
Her (film score)
Her (film score) is the atmospheric, synth-driven musical soundtrack composed by Arcade Fire and Owen Pallett for Spike Jonze’s 2013 science-fiction romantic drama film "Her."
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B.
Avengers: Endgame (film score)
Avengers: Endgame (film score) is the orchestral soundtrack composed by Alan Silvestri for Marvel’s 2019 superhero film, providing an emotionally charged and climactic musical backdrop to the conclusion of the Infinity Saga.
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C.
The Shawshank Redemption (film score)
The Shawshank Redemption (film score) is a critically acclaimed, atmospheric musical soundtrack by composer Thomas Newman that underscores the film’s themes of hope, friendship, and perseverance.
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D.
The Game Awards 2019 Best Score and Music
The Game Awards 2019 Best Score and Music is a category at The Game Awards honoring the year’s most outstanding original video game soundtrack and overall musical achievement.
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E.
Creed II (film score)
Creed II (film score) is the original motion picture soundtrack composed by Ludwig Göransson for the 2018 boxing drama film Creed II, blending orchestral themes with contemporary hip-hop influences.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: The Last of Us Part II (video game score) Target entity description: The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
-
A.
Her (film score)
Her (film score) is the atmospheric, synth-driven musical soundtrack composed by Arcade Fire and Owen Pallett for Spike Jonze’s 2013 science-fiction romantic drama film "Her."
-
B.
Avengers: Endgame (film score)
Avengers: Endgame (film score) is the orchestral soundtrack composed by Alan Silvestri for Marvel’s 2019 superhero film, providing an emotionally charged and climactic musical backdrop to the conclusion of the Infinity Saga.
-
C.
The Shawshank Redemption (film score)
The Shawshank Redemption (film score) is a critically acclaimed, atmospheric musical soundtrack by composer Thomas Newman that underscores the film’s themes of hope, friendship, and perseverance.
-
D.
The Game Awards 2019 Best Score and Music
The Game Awards 2019 Best Score and Music is a category at The Game Awards honoring the year’s most outstanding original video game soundtrack and overall musical achievement.
-
E.
Creed II (film score)
Creed II (film score) is the original motion picture soundtrack composed by Ludwig Göransson for the 2018 boxing drama film Creed II, blending orchestral themes with contemporary hip-hop influences.
- F. None of above. chosen
Statements (40)
| Predicate | Object |
|---|---|
| instanceOf |
musical work
ⓘ
video game soundtrack ⓘ |
| basedOn |
The Last of Us Part II
ⓘ
surface form:
The Last of Us Part II (video game)
|
| composer |
Gustavo Santaolalla
ⓘ
Mac Quayle ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developerOfSourceWork | Naughty Dog ⓘ |
| emphasis |
character emotions
ⓘ
psychological tension ⓘ |
| featuresMotifsFrom | The Last of Us (video game score) ⓘ |
| genre |
acoustic music
ⓘ
ambient music ⓘ dark ambient ⓘ video game music ⓘ |
| intendedMedium | video game ⓘ |
| mood |
brooding
ⓘ
melancholic ⓘ tense ⓘ |
| narrativeFunction |
supports character-driven storytelling
ⓘ
underscores dark narrative ⓘ |
| partOf | The Last of Us Part II ⓘ |
| platformOfSourceWork | PlayStation 4 ⓘ |
| predecessor | The Last of Us (video game score) ⓘ |
| primaryComposer | Gustavo Santaolalla ⓘ |
| primaryComposerNationality | Argentine ⓘ |
| publisher |
Sony Computer Entertainment
ⓘ
surface form:
Sony Interactive Entertainment
|
| releaseYearOfSourceWork | 2020 ⓘ |
| secondaryComposer | Mac Quayle ⓘ |
| style |
atmospheric
ⓘ
minimalist ⓘ moody ⓘ |
| tone |
dark
ⓘ
intense ⓘ |
| usesElement |
emotional soundscapes
ⓘ
sparse acoustic motifs ⓘ tense soundscapes ⓘ |
| usesInstrument |
acoustic guitar
ⓘ
banjo ⓘ strings ⓘ synthesizer ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: The Last of Us Part II (video game score) Description of subject: The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.