Triple
T11818796
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Last of Us Part II (video game score) |
E281070
|
entity |
| Predicate | predecessor |
P97
|
FINISHED |
| Object |
The Last of Us (video game score)
The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
|
E948179
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Last of Us (video game score) | Statement: [The Last of Us Part II (video game score), predecessor, The Last of Us (video game score)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The Last of Us (video game score) Context triple: [The Last of Us Part II (video game score), predecessor, The Last of Us (video game score)]
-
A.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
-
B.
Call of Duty (video game score)
Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
-
C.
Ghost of Tsushima (video game score)
Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
-
D.
I Am Legend (film score)
I Am Legend (film score) is a 2007 post-apocalyptic film soundtrack composed by James Newton Howard, noted for its atmospheric blend of orchestral and electronic elements that underscore the film’s isolation and tension.
-
E.
Metal Gear Solid V: The Phantom Pain (soundtrack)
Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: The Last of Us (video game score) Triple: [The Last of Us Part II (video game score), predecessor, The Last of Us (video game score)]
Generated description
The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: The Last of Us (video game score) Target entity description: The Last of Us (video game score) is Gustavo Santaolalla’s acclaimed, minimalist and guitar-driven soundtrack for the 2013 video game, noted for its haunting, emotional themes that helped define the series’ tone.
-
A.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
-
B.
Call of Duty (video game score)
Call of Duty (video game score) is the orchestral soundtrack composed by Michael Giacchino for the World War II first-person shooter game Call of Duty, noted for its cinematic intensity and thematic depth.
-
C.
Ghost of Tsushima (video game score)
Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
-
D.
I Am Legend (film score)
I Am Legend (film score) is a 2007 post-apocalyptic film soundtrack composed by James Newton Howard, noted for its atmospheric blend of orchestral and electronic elements that underscore the film’s isolation and tension.
-
E.
Metal Gear Solid V: The Phantom Pain (soundtrack)
Metal Gear Solid V: The Phantom Pain (soundtrack) is the official musical score to Hideo Kojima’s stealth-action game, blending atmospheric orchestral and electronic compositions that underscore its tense, cinematic storytelling.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6ab26aae88190b2489efcb2a24234 |
completed | April 8, 2026, 7:23 p.m. |
| NER | Named-entity recognition | batch_69d8a5e760988190b50d13bba5ef5b43 |
completed | April 10, 2026, 7:25 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f131cbf9708190ba8394fb3508b975 |
completed | April 28, 2026, 10:16 p.m. |
| NEDg | Description generation | batch_69f14e8a1b788190a1704d6e102342e3 |
completed | April 29, 2026, 12:19 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69f15715a1588190ba0ec21647adc57c |
completed | April 29, 2026, 12:55 a.m. |
Created at: April 8, 2026, 9:42 p.m.