Direct3D 10
E724337
Direct3D 10 is a major version of Microsoft's 3D graphics API that introduced a redesigned, more programmable graphics pipeline for Windows and modern GPUs.
All labels observed (6)
| Label | Occurrences |
|---|---|
| Direct3D 10 canonical | 9 |
| DirectX 10 | 8 |
| D3D10 | 1 |
| Direct3D 10.0 | 1 |
| DirectX 10 unified shaders (first generation) | 1 |
| d3d10.h | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8289342 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Direct3D 10 Context triple: [DXGI, supports, Direct3D 10]
-
A.
Direct3D 9
Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
-
B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
C.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
D.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
E.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Direct3D 10 Target entity description: Direct3D 10 is a major version of Microsoft's 3D graphics API that introduced a redesigned, more programmable graphics pipeline for Windows and modern GPUs.
-
A.
Direct3D 9
Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
-
B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
C.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
D.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
E.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
- F. None of above. chosen
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
Direct3D version
ⓘ
graphics API ⓘ |
| abbreviation |
D3D10
ⓘ
linked to:
Direct3D 10
|
| APIStyle | COM-based API ⓘ |
| designGoal |
improve programmability of the GPU pipeline
ⓘ
reduce driver overhead ⓘ standardize GPU capabilities ⓘ |
| developer | Microsoft ⓘ |
| documentation |
Microsoft Developer Network
ⓘ
linked to:
Microsoft Developer Network (MSDN)
|
| feature |
constant buffers
ⓘ
geometry shaders ⓘ improved multithreading support ⓘ input layouts ⓘ integer and bitwise operations in shaders ⓘ resource views ⓘ state objects ⓘ stream output ⓘ unified shader model ⓘ |
| featureLevel |
Direct3D 10.0
ⓘ
linked to:
Direct3D 10
|
| graphicsPipeline | fully programmable ⓘ |
| header |
d3d10.h
ⓘ
linked to:
Direct3D 10
|
| introducedWith | Windows Vista ⓘ |
| library | d3d10.dll ⓘ |
| operatingSystem |
Windows 7
ⓘ
Windows Vista ⓘ |
| partOf |
DirectX
ⓘ
DirectX 10 ⓘ
linked to:
Direct3D 10
|
| platform |
Microsoft Windows
ⓘ
linked to:
Windows
|
| predecessor | Direct3D 9 ⓘ |
| programmingModel | shader-based pipeline ⓘ |
| releaseDate | 2006 ⓘ |
| removed | fixed-function pipeline ⓘ |
| requires |
Direct3D 10-class GPU
ⓘ
WDDM driver model ⓘ |
| shaderLanguage | HLSL ⓘ |
| shaderModel | Shader Model 4.0 ⓘ |
| successor |
Direct3D 10.1
ⓘ
Direct3D 11 ⓘ |
| supports |
geometry shaders
ⓘ
multisample anti-aliasing ⓘ pixel shaders ⓘ render-to-texture ⓘ texture arrays ⓘ vertex shaders ⓘ |
| usedFor |
PC games
ⓘ
real-time 3D graphics applications ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Direct3D 10 Description of subject: Direct3D 10 is a major version of Microsoft's 3D graphics API that introduced a redesigned, more programmable graphics pipeline for Windows and modern GPUs.
Referenced by (21)
Full triples — surface form annotated when it differs from this entity's canonical label.