IW engine
E266240
The IW engine is a proprietary game engine developed by Infinity Ward and used across multiple Call of Duty titles, including those created by Treyarch.
All labels observed (8)
| Label | Occurrences |
|---|---|
| IW engine canonical | 19 |
| IW 3.0 | 1 |
| IW 4.0 | 1 |
| IW 5.0 engine | 1 |
| IW 6.0 | 1 |
| IW 7.0 | 1 |
| IW 8.0 | 1 |
| IW engine (Call of Duty engine variant) | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T2432291 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: IW engine Context triple: [Treyarch, notableEngineUse, IW engine]
-
A.
BI Engine
BI Engine is an in-memory analysis service for Google BigQuery that accelerates and optimizes interactive business intelligence and dashboard queries.
-
B.
FilmEngine
FilmEngine is an American film production company known for developing and producing feature films such as the crime thriller "Lucky Number Slevin."
-
C.
IAS machine
The IAS machine was an early electronic stored-program computer designed by John von Neumann and his colleagues at the Institute for Advanced Study, serving as a prototype for many subsequent computer architectures.
-
D.
ISWIM
ISWIM is an influential early functional programming language design proposed by Peter Landin that introduced key concepts in lambda calculus–based languages and helped shape later languages like Scheme.
-
E.
WASI
WASI is a modular system interface designed to let WebAssembly programs safely and portably interact with operating system features like files, networking, and clocks.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: IW engine Target entity description: The IW engine is a proprietary game engine developed by Infinity Ward and used across multiple Call of Duty titles, including those created by Treyarch.
-
A.
BI Engine
BI Engine is an in-memory analysis service for Google BigQuery that accelerates and optimizes interactive business intelligence and dashboard queries.
-
B.
FilmEngine
FilmEngine is an American film production company known for developing and producing feature films such as the crime thriller "Lucky Number Slevin."
-
C.
IAS machine
The IAS machine was an early electronic stored-program computer designed by John von Neumann and his colleagues at the Institute for Advanced Study, serving as a prototype for many subsequent computer architectures.
-
D.
ISWIM
ISWIM is an influential early functional programming language design proposed by Peter Landin that introduced key concepts in lambda calculus–based languages and helped shape later languages like Scheme.
-
E.
WASI
WASI is a modular system interface designed to let WebAssembly programs safely and portably interact with operating system features like files, networking, and clocks.
- F. None of above. chosen
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
game engine
ⓘ
proprietary software ⓘ |
| basedOn |
id Tech engine
ⓘ
surface form:
id Tech 3
|
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developer | Infinity Ward ⓘ |
| genre | first-person shooter engine ⓘ |
| hasVersion |
IW 2.0
ⓘ
IW engine self-linksurface differs ⓘ
surface form:
IW 3.0
IW 4.0 ⓘ IW 5.0 ⓘ IW engine self-linksurface differs ⓘ
surface form:
IW 6.0
IW engine self-linksurface differs ⓘ
surface form:
IW 7.0
IW 8.0 ⓘ IW 9.0 ⓘ |
| license | proprietary ⓘ |
| notableFeature |
heavily modified id Tech 3 codebase
ⓘ
networking code tailored for Call of Duty multiplayer ⓘ optimized for 60 frames per second gameplay ⓘ support for large-scale scripted set pieces ⓘ |
| notableUser |
Infinity Ward
ⓘ
Treyarch ⓘ |
| primaryUse |
Call of Duty
ⓘ
surface form:
Call of Duty mainline titles
|
| supports |
AI pathfinding
ⓘ
PC platform ⓘ cinematic cutscenes ⓘ console platforms ⓘ dynamic lighting ⓘ first-person shooter games ⓘ high dynamic range rendering ⓘ multiplayer gameplay ⓘ normal mapping ⓘ online multiplayer ⓘ particle effects ⓘ ragdoll physics ⓘ scripted events ⓘ single-player gameplay ⓘ |
| usedBy |
Infinity Ward
ⓘ
Raven Software ⓘ Sledgehammer Games ⓘ Treyarch ⓘ |
| usedIn |
Call of Duty 2
ⓘ
Call of Duty 4: Modern Warfare ⓘ Call of Duty ⓘ
surface form:
Call of Duty video game series
Call of Duty: Ghosts ⓘ Call of Duty: Infinite Warfare ⓘ Call of Duty: Modern Warfare (2019) ⓘ Call of Duty: Modern Warfare 2 ⓘ Call of Duty: Modern Warfare 3 ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: IW engine Description of subject: The IW engine is a proprietary game engine developed by Infinity Ward and used across multiple Call of Duty titles, including those created by Treyarch.
Referenced by (26)
Full triples — surface form annotated when it differs from this entity's canonical label.