Triple
T11563264
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Call of Duty: Infinite Warfare (support studio) |
E274193
|
entity |
| Predicate | gameEngineOfSupportedGame |
P26587
|
FINISHED |
| Object | IW engine |
E266240
|
NE FINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: IW engine | Statement: [Call of Duty: Infinite Warfare (support studio), gameEngineOfSupportedGame, IW engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: IW engine Context triple: [Call of Duty: Infinite Warfare (support studio), gameEngineOfSupportedGame, IW engine]
-
A.
IW engine
chosen
The IW engine is a proprietary game engine developed by Infinity Ward and used across multiple Call of Duty titles, including those created by Treyarch.
-
B.
IW 2.0
IW 2.0 is a specific release of the IW engine software, representing an updated iteration with improvements and new features over earlier versions.
-
C.
IW
IW is the common abbreviation for Infinity Ward, a prominent video game developer best known for creating the Call of Duty franchise.
-
D.
Void Engine
Void Engine is a proprietary game engine developed by Arkane Studios, known for powering visually rich, immersive first-person games like Dishonored 2 and Deathloop.
-
E.
BI Engine
BI Engine is an in-memory analysis service for Google BigQuery that accelerates and optimizes interactive business intelligence and dashboard queries.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameEngineOfSupportedGame Context triple: [Call of Duty: Infinite Warfare (support studio), gameEngineOfSupportedGame, IW engine]
-
A.
supportsGameEngine
Indicates that one entity provides compatibility, functionality, or resources necessary for the operation or integration of a particular game engine.
-
B.
gameEngine
chosen
Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
-
C.
notableGameEngineFor
Indicates that a particular game engine is especially recognized or significant for developing or powering a given game or set of games.
-
D.
notableGameSupport
Indicates that an entity is recognized for providing significant support or contribution to a particular game.
-
E.
hasGameType
Indicates that an entity (such as a game or match) is associated with a specific category or type of game.
- F. None of above.
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aae5ac3c81908d2b0a3a665665b2 |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d88dd2016481909b33848af3d1d6c1 |
completed | April 10, 2026, 5:42 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69e8a75e4c1c81909eac9ebaf66e9ab8 |
completed | April 22, 2026, 10:47 a.m. |
| PD | Predicate disambiguation | batch_69d85dc3fc2c8190bed7e2111301a77c |
completed | April 10, 2026, 2:17 a.m. |
Created at: April 8, 2026, 9:37 p.m.