AlphaGo Zero
E229130
AlphaGo Zero is DeepMind's advanced artificial intelligence program that learned to play the board game Go at superhuman level entirely through self-play without human data.
All labels observed (3)
| Label | Occurrences |
|---|---|
| AlphaGo Zero canonical | 3 |
| Mastering the game of Go without human knowledge | 2 |
| Mastering the game of Go with deep neural networks and tree search | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T1844402 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: AlphaGo Zero Context triple: [David Silver, notableWork, AlphaGo Zero]
-
A.
AlphaGo
AlphaGo is an artificial intelligence program developed by DeepMind that became famous for defeating world champion Go players using deep neural networks and reinforcement learning.
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B.
AlphaZero
AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
-
C.
MuZero
MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
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D.
AlphaStar
AlphaStar is a DeepMind-created artificial intelligence system that achieved grandmaster-level performance in the real-time strategy game StarCraft II.
-
E.
DeepMind
DeepMind is a leading artificial intelligence research company renowned for breakthroughs such as AlphaGo and deep reinforcement learning, operating as a subsidiary of Google.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: AlphaGo Zero Target entity description: AlphaGo Zero is DeepMind's advanced artificial intelligence program that learned to play the board game Go at superhuman level entirely through self-play without human data.
-
A.
AlphaGo
AlphaGo is an artificial intelligence program developed by DeepMind that became famous for defeating world champion Go players using deep neural networks and reinforcement learning.
-
B.
AlphaZero
AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
-
C.
MuZero
MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
-
D.
AlphaStar
AlphaStar is a DeepMind-created artificial intelligence system that achieved grandmaster-level performance in the real-time strategy game StarCraft II.
-
E.
DeepMind
DeepMind is a leading artificial intelligence research company renowned for breakthroughs such as AlphaGo and deep reinforcement learning, operating as a subsidiary of Google.
- F. None of above. chosen
Statements (52)
| Predicate | Object |
|---|---|
| instanceOf |
Go-playing computer program
ⓘ
artificial intelligence system ⓘ computer program ⓘ |
| achievedLevel | superhuman performance in Go ⓘ |
| architecture | single neural network for policy and value ⓘ |
| basedOn |
Monte Carlo tree search
ⓘ
convolutional neural network ⓘ deep learning ⓘ reinforcement learning ⓘ |
| countryOfOrigin | United Kingdom ⓘ |
| describedInPublication |
AlphaGo Zero
self-linksurface differs
ⓘ
surface form:
Mastering the game of Go without human knowledge
|
| developer |
DeepMind
ⓘ
DeepMind ⓘ
surface form:
DeepMind Technologies
|
| differsFrom |
AlphaGo
ⓘ
AlphaGo ⓘ
surface form:
AlphaGo Lee
AlphaGo ⓘ
surface form:
AlphaGo Master
|
| doesNotUse |
human expert games
ⓘ
separate policy network ⓘ separate value network ⓘ |
| fieldOfApplication | computer Go ⓘ |
| fieldOfStudy |
artificial intelligence
ⓘ
machine learning ⓘ reinforcement learning ⓘ |
| hasAuthor |
Adrià Puigdomènech Badia
ⓘ
surface form:
Adrià Puigdomènech
Aja Huang ⓘ Arthur Guez ⓘ David Silver ⓘ Demis Hassabis ⓘ Dominik Grewe ⓘ Ioannis Antonoglou ⓘ John Nham ⓘ Julian Schrittwieser ⓘ Karen Simonyan ⓘ Koray Kavukcuoglu ⓘ Lucas Baker ⓘ Marc Lanctot ⓘ Matthew Lai ⓘ Pushmeet Kohli ⓘ Sander Dieleman ⓘ Thomas Hubert ⓘ Thore Graepel ⓘ Timothy Lillicrap ⓘ |
| inspiredDevelopmentOf | AlphaZero ⓘ |
| notableAchievement | surpassed performance of previous AlphaGo versions ⓘ |
| playsGame | Go ⓘ |
| publicationDate | 2017-10-18 ⓘ |
| publicationVenue | Nature ⓘ |
| trainingObjective | maximize probability of winning Go games ⓘ |
| trainingStartState | random play ⓘ |
| usesTrainingData | no human game data ⓘ |
| usesTrainingMethod |
self-play
ⓘ
tabula rasa learning ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: AlphaGo Zero Description of subject: AlphaGo Zero is DeepMind's advanced artificial intelligence program that learned to play the board game Go at superhuman level entirely through self-play without human data.
Referenced by (6)
Full triples — surface form annotated when it differs from this entity's canonical label.