Triple
T9500674
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | AlphaGo Zero |
E229130
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Go-playing computer program |
C8758
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Go-playing computer program Context triple: [AlphaGo Zero, instanceOf, Go-playing computer program]
-
A.
game-playing AI
chosen
A game-playing AI is an artificial intelligence system designed to analyze game states, make strategic decisions, and execute actions to achieve optimal performance or victory within a defined set of game rules.
-
B.
game tree search method
A game tree search method is an algorithmic approach that systematically explores possible moves and their consequences in a game’s decision tree to determine optimal or near-optimal actions.
-
C.
test of machine intelligence
A test of machine intelligence is a systematic procedure or set of tasks designed to evaluate a machine's ability to exhibit behaviors or problem-solving capabilities that are typically associated with human cognitive processes.
-
D.
combinatorial game
A combinatorial game is a two-player, perfect-information game with no chance elements where players move alternately and the outcome depends solely on their strategic choices under well-defined rules.
-
E.
chess player
A chess player is an individual who engages in the game of chess by applying strategic thinking, pattern recognition, and calculated decision-making to compete against an opponent under established rules.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca84753660819098e8d416e89e26ae |
completed | March 30, 2026, 2:11 p.m. |
Created at: March 30, 2026, 7:57 p.m.