Triple

T1923052
Position Surface form Disambiguated ID Type / Status
Subject AlphaZero E40166 entity
Predicate outperforms P6555 FINISHED
Object AlphaGo Zero E229130 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: AlphaGo Zero | Statement: [AlphaZero, outperforms, AlphaGo Zero]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: AlphaGo Zero
Context triple: [AlphaZero, outperforms, AlphaGo Zero]
  • A. AlphaGo Zero chosen
    AlphaGo Zero is DeepMind's advanced artificial intelligence program that learned to play the board game Go at superhuman level entirely through self-play without human data.
  • B. AlphaGo
    AlphaGo is an artificial intelligence program developed by DeepMind that became famous for defeating world champion Go players using deep neural networks and reinforcement learning.
  • C. AlphaZero
    AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
  • D. MuZero
    MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
  • E. AlphaStar
    AlphaStar is a DeepMind-created artificial intelligence system that achieved grandmaster-level performance in the real-time strategy game StarCraft II.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a8864298748190a2f2fd34f7ef8d77 completed March 4, 2026, 7:21 p.m.
NER Named-entity recognition batch_69abb7c51c2881908054760c624dd577 completed March 7, 2026, 5:29 a.m.
NED1 Entity disambiguation (via context triple) batch_69ae58b843a081908c49ebb944d872d6 completed March 9, 2026, 5:20 a.m.
Created at: March 4, 2026, 7:35 p.m.