Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Dunia_Engine
|
gptkbp:developed_by |
gptkb:Ubisoft
|
gptkbp:features |
realistic physics
real-time lighting high-quality graphics advanced AI environmental destruction vehicle physics |
gptkbp:first_released |
gptkb:2014
|
gptkbp:has |
gptkb:Author
community forums debugging tools networking capabilities VR support profiling tools scripting capabilities animation tools user interface tools particle effects tutorial resources animation blending performance optimization features sound design tools asset management system audio middleware integration visual scripting AR support cross-platform play support water simulation shader support animation retargeting content pipeline terrain generation tools cloud save support custom shaders support AI pathfinding tools LOD (Level of Detail) management gameplay mechanics support real-time editing capabilities |
https://www.w3.org/2000/01/rdf-schema#label |
Dunia Engine 4
|
gptkbp:is_enhanced_by |
Cry Engine technology
|
gptkbp:license |
proprietary
|
gptkbp:platform |
gptkb:Xbox_One
gptkb:Play_Station_4 gptkb:operating_system |
gptkbp:successor |
gptkb:Dunia_Engine_3
|
gptkbp:supports |
gptkb:Community_Center
gptkb:multiplayer_modes day-night cycle dynamic weather system open world gameplay |
gptkbp:used_in |
gptkb:Far_Cry_4
gptkb:Far_Cry_5 gptkb:Far_Cry_Primal |
gptkbp:uses |
gptkb:Havok_physics_engine
Anvil engine technology |