gptkbp:instance_of
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gptkb:Wrestling
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gptkbp:affects
|
knockback
|
gptkbp:can_be_combined_with
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gptkb:Hadouken
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gptkbp:can_lead_to
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super combo
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gptkbp:characteristic
|
diagonal upward attack
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gptkbp:damage
|
high
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gptkbp:first_appearance
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gptkb:Street_Fighter_II
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gptkbp:has_variations
|
gptkb:Shoryuken
gptkb:EX_Dragon_Punch
|
https://www.w3.org/2000/01/rdf-schema#label
|
Dragon Punch
|
gptkbp:influenced_by
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gptkb:martial_arts
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gptkbp:input_output
|
forward, down, down-forward, punch
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gptkbp:is_a
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gptkb:terrorism
gptkb:cultural_reference
gptkb:Wrestling
fighting game technique
|
gptkbp:is_associated_with
|
Ryu's character
|
gptkbp:is_available_in
|
multiple Street Fighter games
|
gptkbp:is_character_move
|
gptkb:Feng_Wei
|
gptkbp:is_cited_in
|
game reviews
|
gptkbp:is_considered
|
a classic move
a fundamental technique
a high-risk move
a must-learn move
|
gptkbp:is_counter_move
|
against opponents
|
gptkbp:is_countered_by
|
gptkb:blockade
throws
low attacks
|
gptkbp:is_effective_against
|
opponents
jumping opponents
|
gptkbp:is_favored_by
|
experienced players
|
gptkbp:is_iconic_move
|
in fighting games
|
gptkbp:is_known_for
|
invincibility frames
|
gptkbp:is_noted_for
|
its speed
|
gptkbp:is_often_associated_with
|
Japanese fighting games
|
gptkbp:is_often_discussed_in
|
strategy guides
gaming forums
|
gptkbp:is_often_featured_in
|
fan art
|
gptkbp:is_often_referenced_in
|
popular media
|
gptkbp:is_often_used_in
|
competitive play
training mode
punish opponents
|
gptkbp:is_part_of
|
combo system
fighting game culture
Ryu's identity
Ryu's moveset
fighting game lexicon
Feng Wei's moveset
|
gptkbp:is_recognized_as
|
gptkb:Wrestling
a signature move
|
gptkbp:is_recognized_by
|
gptkb:gaming_community
|
gptkbp:is_used_by
|
gptkb:Feng_Wei
|
gptkbp:is_used_for
|
gptkb:railway_line
finishing moves
|
gptkbp:is_used_in
|
tournaments
combos
|
gptkbp:is_used_to
|
gain momentum
|
gptkbp:is_vulnerable_to
|
projectiles
|
gptkbp:known_as
|
powerful attack
|
gptkbp:landmark
|
recognized in fighting games
|
gptkbp:performed_in
|
air
|
gptkbp:popularized_by
|
gptkb:Street_Fighter_franchise
|
gptkbp:related_to
|
gptkb:Shoryuken
|
gptkbp:requires
|
gptkb:magical_abilities
timing
|
gptkbp:skills
|
to master
|
gptkbp:strength
|
varies by punch button used
|
gptkbp:type
|
anti-air move
|
gptkbp:type_of
|
gptkb:Wrestling
|
gptkbp:used_by
|
gptkb:Ken
gptkb:Ryu
|
gptkbp:used_in
|
gptkb:Street_Fighter_series
|
gptkbp:was_executed_by
|
quarter-circle forward motion
|
gptkbp:bfsParent
|
gptkb:Legacy
|
gptkbp:bfsLayer
|
3
|