Doom 64: The Ultimate Remaster
GPTKB entity
Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Doom_64_Remastered
|
gptkbp:art_style |
3 D graphics
|
gptkbp:community |
gptkb:Community_Center
|
gptkbp:developer |
gptkb:Nightdive_Studios
|
gptkbp:features |
new achievements
enhanced graphics improved controls revised audio |
gptkbp:first_released |
gptkb:Doom_64
|
gptkbp:game_engine |
gptkb:id_Tech_1
|
gptkbp:game_mechanics |
gptkb:spacecraft
gptkb:power-ups resource management boss battles time trials puzzle elements environmental hazards combat mechanics environmental storytelling character customization difficulty levels level design crafting system level progression dynamic lighting inventory system combat strategy environmental puzzles skill trees AI companions weapon upgrades score system enemy variety co-op mode dynamic events loot system enemy AI enemy factions stealth elements weapon variety save system enemy encounters map exploration narrative choices stealth mechanics secret areas checkpoint system enemy respawn health pickups |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:genre |
gptkb:legal_case
|
gptkbp:influenced_by |
gptkb:Doom_series
|
gptkbp:inspired_by |
gptkb:film
|
gptkbp:main_character |
gptkb:Doom_Slayer
|
gptkbp:multiplayer |
online
local |
gptkbp:narrative_style |
demonic invasion
|
gptkbp:platform |
gptkb:Nintendo_Switch
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:Nightdive_Studios
|
gptkbp:rating |
M for Mature
|
gptkbp:release_date |
March 2020
|
gptkbp:setting |
gptkb:Author
|
gptkbp:soundtrack |
gptkb:musical
|
gptkbp:successor |
gptkb:Doom_Eternal
|