gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
6
|
gptkbp:bfsParent
|
gptkb:Doom_64:_The_Ultimate_Doom
|
gptkbp:character
|
gptkb:Doom_Slayer
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Midway_Games
|
gptkbp:engine
|
gptkb:id_Tech_1
|
gptkbp:features
|
gptkb:video_game
new levels
new weapons
new enemies
boss fights
|
gptkbp:game_engine
|
gptkb:id_Tech_1
|
gptkbp:game_mechanics
|
gptkb:healthcare_organization
gptkb:spacecraft
gptkb:power-ups
environmental hazards
combat mechanics
difficulty levels
level design
map design
enemy variety
enemy AI
weapon variety
save system
boss mechanics
secret areas
checkpoint system
multiplayer balance
ammo management
|
gptkbp:gameplay
|
fast-paced
|
gptkbp:genre
|
gptkb:legal_case
|
gptkbp:graphics
|
3 D graphics
|
gptkbp:influenced
|
gptkb:Doom_(2016)
gptkb:Halo_series
|
gptkbp:influenced_by
|
gptkb:Quake
gptkb:Doom_(1993)
|
gptkbp:inspired
|
gptkb:Doom_3
gptkb:Doom_(2020)
|
gptkbp:is_available_on
|
gptkb:PC
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:legacy
|
cult following
influential in FPS genre
|
gptkbp:mode
|
single-player
multiplayer
|
gptkbp:multiplayer
|
gptkb:collaboration
deathmatch
|
gptkbp:part_of
|
gptkb:Doom_series
|
gptkbp:platform
|
gptkb:Nintendo_64
|
gptkbp:publisher
|
gptkb:GT_Interactive
|
gptkbp:release_date
|
1997-03-31
|
gptkbp:remastered
|
gptkb:Doom_64_Remastered
|
gptkbp:setting
|
gptkb:Author
|
gptkbp:soundtrack
|
gptkb:Doom_64_soundtrack
|
gptkbp:successor
|
gptkb:Doom_Eternal
|