Statements (143)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:abilities |
gptkb:combat_skills
gptkb:power-ups gptkb:Speed varied map awareness resource management strategic planning team coordination team synergy superhuman strength agility explosive attacks tactical awareness adaptability strategic positioning environmental hazards health regeneration flanking maneuvers quick reflexes modifications counterattacks environmental interaction area control stealth tactics enemy positioning team tactics resourcefulness combat strategies aggressive playstyle team support skill trees enemy engagement weapon upgrades armor upgrades environmental kills finishing moves weapon proficiency tactical retreats combat efficiency enemy weaknesses enemy engagement tactics combat adaptability combat strategy development enemy disruption combat strategy optimization distraction tactics quick reloads enemy tracking brutal melee attacks enemy awareness enemy engagement strategies combat awareness combat strategy analysis enemy elimination combat flow enemy manipulation weapon combos skillful dodging combat strategy execution aggressive positioning combat efficiency management combat flow management combat positioning combat rhythm combat strategy adaptation combat strategy enhancement combat strategy evaluation combat strategy execution analysis combat strategy execution analysis refinement combat strategy execution enhancement combat strategy execution enhancement refinement combat strategy execution evaluation combat strategy execution evaluation refinement combat strategy execution improvement combat strategy execution improvement refinement combat strategy execution optimization combat strategy execution optimization refinement combat strategy execution refinement combat strategy improvement combat strategy refinement combat synergy combat timing enemy baiting enemy control enemy control strategies enemy engagement analysis enemy engagement enhancement enemy engagement evaluation enemy engagement execution analysis enemy engagement execution analysis refinement enemy engagement execution enhancement enemy engagement execution enhancement refinement enemy engagement execution evaluation enemy engagement execution evaluation refinement enemy engagement execution improvement enemy engagement execution improvement refinement enemy engagement execution optimization enemy engagement execution optimization refinement enemy engagement execution refinement enemy engagement flow enemy engagement improvement enemy engagement management enemy engagement optimization strategic use of cover |
gptkbp:art_style |
dark fantasy
|
gptkbp:character_customization |
limited
|
gptkbp:critical_reception |
positive
|
gptkbp:developer |
gptkb:id_Software
|
gptkbp:difficulty |
multiple levels
|
gptkbp:doom_slayer_origin |
gptkb:unknown
|
gptkbp:enemy_types |
gptkb:Demon
|
gptkbp:engine |
gptkb:id_Tech_7
|
gptkbp:expansion_pack |
gptkb:The_Ancient_Gods
|
gptkbp:game_awards |
gptkb:Best_Performance
gptkb:Best_Action_Game gptkb:Best_Audio_Design gptkb:Best_Art_Direction |
gptkbp:game_engine |
gptkb:id_Tech_7
|
gptkbp:game_length |
approximately 10-15 hours
|
gptkbp:game_mechanic |
gptkb:exploration
combat platforming |
gptkbp:genre |
gptkb:first-person_shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
Doom's Shadowlands
|
gptkbp:main_character |
gptkb:Doom_Slayer
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
gptkb:Battlemode
asymmetrical gameplay |
gptkbp:music_composer |
gptkb:Mick_Gordon
|
gptkbp:narrative_theme |
gptkb:revenge
|
gptkbp:platform |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:Bethesda_Softworks
|
gptkbp:release_date |
2020-11-20
|
gptkbp:release_platform |
gptkb:Nintendo_Switch
|
gptkbp:sales |
over 3 million copies
|
gptkbp:sequel |
gptkb:Doom_(2016)
|
gptkbp:setting |
gptkb:Hell
|
gptkbp:bfsParent |
gptkb:Doom_animated_series
|
gptkbp:bfsLayer |
6
|