Direct3 D 8

GPTKB entity

Statements (62)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Direct_X_8_API
gptkbp:developed_by gptkb:Microsoft
gptkbp:features Vertex shaders
Pixel shaders
https://www.w3.org/2000/01/rdf-schema#label Direct3 D 8
gptkbp:part_of gptkb:Direct_X_8
gptkbp:provides 3 D graphics rendering
gptkbp:release_date 2000-10-25
gptkbp:successor gptkb:Direct3_D_9
gptkbp:supports gptkb:musician
gptkb:Shader_model_1.0
gptkb:Direct_Draw
gptkb:Direct_Play
gptkb:Direct_Show
gptkb:Direct_Compute
gptkb:Direct_Music
Resource management
Debugging tools
Error handling
Performance optimization
Device management
Z-buffering
Lighting models
Texture formats
Clipping planes
Index buffers
Mipmapping
Occlusion queries
Dynamic textures
Multi-sampling
Render targets
Shader model 1.4
Shader resource views
Texture compression
Alpha blending
Shader model 1.1
Direct Input
Texture filtering
Cubemaps
Viewport transformations
Vertex buffers
Depth-stencil buffers
Frame buffer operations
Hardware T& L
Pixel processing
Pixel shader instructions
Render states
Render states management
Scissor rectangles
Shader assembly language
Shader model 1.2
Shader model 1.3
Static textures
Texture coordinate generation
Texture stages
Vertex format
Vertex processing
Vertex shader instructions
gptkbp:used_in gptkb:Video_games
gptkbp:written_in gptkb:C++