Statements (62)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Direct_X_8_API
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:features |
Vertex shaders
Pixel shaders |
https://www.w3.org/2000/01/rdf-schema#label |
Direct3 D 8
|
gptkbp:part_of |
gptkb:Direct_X_8
|
gptkbp:provides |
3 D graphics rendering
|
gptkbp:release_date |
2000-10-25
|
gptkbp:successor |
gptkb:Direct3_D_9
|
gptkbp:supports |
gptkb:musician
gptkb:Shader_model_1.0 gptkb:Direct_Draw gptkb:Direct_Play gptkb:Direct_Show gptkb:Direct_Compute gptkb:Direct_Music Resource management Debugging tools Error handling Performance optimization Device management Z-buffering Lighting models Texture formats Clipping planes Index buffers Mipmapping Occlusion queries Dynamic textures Multi-sampling Render targets Shader model 1.4 Shader resource views Texture compression Alpha blending Shader model 1.1 Direct Input Texture filtering Cubemaps Viewport transformations Vertex buffers Depth-stencil buffers Frame buffer operations Hardware T& L Pixel processing Pixel shader instructions Render states Render states management Scissor rectangles Shader assembly language Shader model 1.2 Shader model 1.3 Static textures Texture coordinate generation Texture stages Vertex format Vertex processing Vertex shader instructions |
gptkbp:used_in |
gptkb:Video_games
|
gptkbp:written_in |
gptkb:C++
|