gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Deus_Ex
|
gptkbp:art_style
|
futuristic
|
gptkbp:awards
|
gptkb:Best_Role-Playing_Game
gptkb:Best_Game_of_the_Year
gptkb:Best_Game_Design
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:combat_system
|
varied approaches
|
gptkbp:community
|
gptkb:Community_Center
|
gptkbp:critical_reception
|
generally favorable reviews
|
gptkbp:developer
|
gptkb:Eidos-Montreal
|
gptkbp:difficulty
|
adjustable
|
gptkbp:engine
|
gptkb:Dunia_Engine
|
gptkbp:features
|
new game mechanics
improved graphics
commentary from developers
new boss fights
|
gptkbp:game_engine
|
gptkb:Crystal_Engine
|
gptkbp:game_length
|
15-20 hours
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_world
|
open world
|
gptkbp:gameplay
|
gptkb:legal_case
stealth
role-playing elements
|
gptkbp:genre
|
Action role-playing
|
gptkbp:has_expansion
|
gptkb:Deus_Ex:_Human_Revolution
|
gptkbp:influences
|
gptkb:philosopher
conspiracy theories
transhumanism
|
gptkbp:inspiration
|
gptkb:weapon
gptkb:The_Matrix
gptkb:Ghost_in_the_Shell
|
gptkbp:intelligence
|
dynamic enemy behavior
|
gptkbp:localization
|
multiple languages
|
gptkbp:main_character
|
gptkb:Adam_Jensen
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
dystopian future
multiple endings
|
gptkbp:number_of_teams
|
impact story
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:publisher
|
gptkb:public_square
|
gptkbp:release_date
|
October 22, 2013
|
gptkbp:release_platform
|
gptkb:Xbox_Live_Arcade
gptkb:Play_Station_Network
gptkb:Steam
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Deus_Ex:_Mankind_Divided
|
gptkbp:setting
|
cyberpunk
|
gptkbp:soundtrack
|
gptkb:Michael_Mc_Cann
|
gptkbp:stealth_features
|
invisibility
hacking
silent takedowns
|
gptkbp:themes
|
gptkb:TV_series
freedom
surveillance
control
|
gptkbp:user_interface
|
minimalistic
|