Properties (53)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:allows |
linear gameplay
open world design |
gptkbp:developedBy |
gptkb:Crystal_Dynamics
|
gptkbp:features |
motion blur
depth of field environmental effects real-time lighting high-resolution textures dynamic shadows advanced physics simulation HDR rendering facial animation |
gptkbp:firstHeld |
gptkb:Tomb_Raider_(2013)
|
gptkbp:has |
community support
debugging tools networking capabilities modular architecture profiling tools AI systems level design tools animation blending performance optimization features scripting support customizable shaders audio middleware integration toolset for developers tutorials available documentation available asset store |
https://www.w3.org/2000/01/rdf-schema#label |
Crystal Engine
|
gptkbp:isBasedOn |
previous game engines
|
gptkbp:isCompatibleWith |
AR technology
VR_technology |
gptkbp:isConsidered |
a leading game engine
|
gptkbp:isInfluencedBy |
other game engines
|
gptkbp:isKnownFor |
immersive gameplay
high-quality graphics |
gptkbp:isPartOf |
gptkb:Tomb_Raider_franchise
|
gptkbp:isRecognizedBy |
gaming industry
|
gptkbp:isUpdatedBy |
gptkb:Crystal_Dynamics
|
gptkbp:isUsedBy |
game developers
|
gptkbp:isUsedIn |
various game genres
|
gptkbp:supports |
gptkb:PlayStation_3
gptkb:Xbox_360 Windows DirectX 11 DirectX 12 multi-platform development |
gptkbp:usedIn |
gptkb:Tomb_Raider_(2013)
Shadow of the Tomb Raider Rise of the Tomb Raider Tomb Raider: Definitive Edition |