Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Ghost_of_Tsushima
gptkb:Death_Stranding gptkb:Horizon_Forbidden_West |
gptkbp:allows |
large-scale environments
|
gptkbp:developed_by |
gptkb:Guerrilla_Games
|
gptkbp:features |
dynamic weather system
open world design photorealistic graphics |
gptkbp:first_introduced |
gptkb:Horizon_Zero_Dawn
|
gptkbp:has |
debugging tools
networking capabilities modular architecture active community support profiling tools extensive documentation performance optimization tools cross-platform capabilities asset management system audio middleware integration support for localization support for HDR support for ray tracing support for mods support for VR support for achievements support for character customization support for cinematic cutscenes support for environmental storytelling support for in-game purchases support for leaderboards support for motion capture support for physics-based interactions support for procedural generation support for user-generated content visual scripting tools support for 120 FPS support for 60 FPS support for cross-play support for cloud saves support for various input devices support for character-driven narratives support for spatial audio support for multiplayer customizable rendering pipeline support for 4 K resolution support for DL Cs animation blending system real-time lighting system scene management system support for adaptive triggers support for destructible environments support for facial capture support for haptic feedback support for immersive gameplay. |
https://www.w3.org/2000/01/rdf-schema#label |
Decima Engine
|
gptkbp:known_for |
high-quality visuals
realistic animations advanced AI systems |
gptkbp:released_in |
gptkb:2013
|
gptkbp:supports |
gptkb:PC
gptkb:Play_Station_4 gptkb:Play_Station_5 |
gptkbp:used_in |
gptkb:Death_Stranding
gptkb:Horizon_Forbidden_West |
gptkbp:utilizes |
gptkb:NVIDIA_Gameworks
gptkb:Havok_Physics Fur Technology |