Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Software_Development
|
gptkbp:aims_to_improve |
game performance
game graphics realistic effects |
gptkbp:developed_by |
gptkb:NVIDIA_Corporation
|
gptkbp:has_features |
particle systems
post-processing effects anti-aliasing motion blur depth of field advanced rendering techniques environmental effects texture streaming particle effects dynamic lighting screen space reflections ambient occlusion shadow mapping subsurface scattering level of detail management ray tracing support AI-driven animations water simulation cloth simulation real-time physics simulation volumetric lighting hair simulation destruction effects realistic character rendering GPU-accelerated rendering |
https://www.w3.org/2000/01/rdf-schema#label |
NVIDIA Gameworks
|
gptkbp:includes |
gptkb:Game_Works_VR
gptkb:Phys_X Turf Effects Hair Works Shadow Works |
gptkbp:is_available_on |
gptkb:Linux
gptkb:mac_OS gptkb:Windows |
gptkbp:is_compatible_with |
gptkb:NVIDIA_GPUs
|
gptkbp:is_considered_as |
industry standard for game graphics
|
gptkbp:is_integrated_with |
major game engines
|
gptkbp:is_part_of |
NVIDIA's gaming technology suite
|
gptkbp:is_promoted_by |
NVIDIA marketing campaigns
|
gptkbp:is_recognized_by |
game development community
|
gptkbp:is_supported_by |
NVIDIA developer resources
|
gptkbp:is_updated_by |
to include new features
|
gptkbp:is_used_by |
gptkb:game_developers
|
gptkbp:offers |
tools for developers
|
gptkbp:provides |
graphics technologies
|
gptkbp:released |
gptkb:2013
|
gptkbp:supports |
gptkb:Open_GL
gptkb:Direct_X |
gptkbp:used_in |
gptkb:video_games
|
gptkbp:bfsParent |
gptkb:Decima_Engine
|
gptkbp:bfsLayer |
5
|