gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:awards
|
gptkb:Best_Performance
gptkb:Best_Audio_Design
gptkb:Best_Game_Direction
gptkb:Best_Game_Design
gptkb:Best_Art_Direction
|
gptkbp:composer
|
gptkb:Ludvig_Forssell
|
gptkbp:critical_reception
|
generally favorable reviews
|
gptkbp:developed_by
|
gptkb:Kojima_Productions
|
gptkbp:director
|
gptkb:Hideo_Kojima
|
gptkbp:features
|
gptkb:Troy_Baker
gptkb:Norman_Reedus
gptkb:Lea_Seydoux
gptkb:Lindsay_Wagner
gptkb:Mads_Mikkelsen
|
gptkbp:game_engine
|
gptkb:Decima_Engine
|
gptkbp:game_features
|
gptkb:automobile
gptkb:museum
customization options
environmental storytelling
side quests
dynamic weather system
crafting system
cutscenes
story-driven missions
NPC interactions
enemy encounters
open world environment
photomode
BB (Bridge Baby) mechanic
online sharing system
|
gptkbp:game_length
|
approximately 40-50 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
combat
delivery
|
gptkbp:genre
|
gptkb:musical
|
gptkbp:has_expansion
|
gptkb:Death_Stranding:_Director's_Cut
|
gptkbp:influenced_by
|
Hideo Kojima's previous works
|
gptkbp:inspired_by
|
real-life events
|
gptkbp:main_character
|
gptkb:Sam_Porter_Bridges
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
asynchronous multiplayer
|
gptkbp:narrative_theme
|
gptkb:automobile
|
gptkbp:platform
|
gptkb:Play_Station_4
|
gptkbp:published_by
|
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date
|
November 8, 2019
|
gptkbp:sales
|
over 5 million copies
|
gptkbp:sequel
|
gptkb:Death_Stranding_2
|
gptkbp:setting
|
post-apocalyptic America
|
gptkbp:themes
|
gptkb:cemetery
isolation
human connection
rebuilding society
|
gptkbp:bfsParent
|
gptkb:Hideo_Kojima
|
gptkbp:bfsLayer
|
4
|