gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:awards
|
gptkb:Best_Performance
gptkb:Best_Audio_Design
gptkb:Best_Game_Direction
gptkb:Best_Narrative
gptkb:Best_Art_Direction
|
gptkbp:character
|
gptkb:Mama
gptkb:Die-Hardman
gptkb:Fragile
BB
Heartman
|
gptkbp:critical_reception
|
generally positive reviews
|
gptkbp:developed_by
|
gptkb:Kojima_Productions
|
gptkbp:director
|
gptkb:Hideo_Kojima
|
gptkbp:features
|
new missions
new vehicles
enhanced graphics
expanded story
dual Sense support
|
gptkbp:game_engine
|
gptkb:Decima_Engine
|
gptkbp:game_mechanics
|
gptkb:rocket
resource management
building structures
delivery system
balance mechanics
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
open world
|
gptkbp:genre
|
gptkb:musical
|
gptkbp:influenced_by
|
film and literature
Hideo Kojima's previous works
|
gptkbp:inspired_by
|
real-world themes of connection and isolation
|
gptkbp:main_character
|
gptkb:Sam_Porter_Bridges
|
gptkbp:multiplayer
|
asynchronous multiplayer
|
gptkbp:narrative_theme
|
gptkb:automobile
gptkb:cemetery
isolation
|
gptkbp:platform
|
gptkb:Play_Station_5
|
gptkbp:published_by
|
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date
|
September 24, 2021
|
gptkbp:sales
|
over 1 million copies sold
|
gptkbp:sequel
|
gptkb:Death_Stranding_2
|
gptkbp:setting
|
post-apocalyptic America
|
gptkbp:soundtrack
|
gptkb:Ludvig_Forssell
|
gptkbp:bfsParent
|
gptkb:Death_Stranding
|
gptkbp:bfsLayer
|
3
|