Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:community |
gptkb:Community_Center
active player base |
gptkbp:developer |
Epoch Mod Team
|
gptkbp:features |
crafting
base building vehicle mechanics survival mechanics |
gptkbp:first_released |
gptkb:2013
|
gptkbp:game_engine |
gptkb:Real_Virtuality_3
|
gptkbp:game_modes |
multiplayer
|
gptkbp:gameplay |
gptkb:spacecraft
gptkb:community_building gptkb:stock_market_index gptkb:event community events health management medical supplies combat tactics resource gathering team play vehicle repair environmental hazards player interactions trading posts defensive strategies role-playing elements character customization open world day-night cycle building structures dynamic events loot system weather effects enemy AI crafting recipes stealth mechanics survival challenges skill progression supply drops traps and defenses player bases faction systems base raids Pv P combat Pv E elements hunger and thirst mechanics loot respawn |
gptkbp:genre |
gptkb:survival
|
gptkbp:influenced_by |
gptkb:Day_Z_Standalone
|
gptkbp:latest_version |
1.0
|
gptkbp:map |
gptkb:Chernarus
Lingor Island Namalsk |
gptkbp:modifications |
gptkb:Day_Z
|
gptkbp:platform |
gptkb:PC
|
gptkbp:release_date |
gptkb:2013
|
gptkbp:setting |
post-apocalyptic
|
gptkbp:updates |
frequent updates
|
gptkbp:bfsParent |
gptkb:Day_Z_mod
|
gptkbp:bfsLayer |
6
|