gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:armament
|
varied
|
gptkbp:art_style
|
stylized
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:id_Software
|
gptkbp:difficulty
|
adjustable
|
gptkbp:dlc
|
gptkb:battle
|
gptkbp:enemy
|
gptkb:mythological_figure
|
gptkbp:engine
|
gptkb:id_Tech_7
|
gptkbp:fighting_style
|
fast-paced
|
gptkbp:follows
|
gptkb:DOOM_Eternal
|
gptkbp:game_engine
|
gptkb:id_Tech_7
|
gptkbp:game_features
|
gptkb:spacecraft
gptkb:power-ups
gptkb:museum
boss battles
time trials
community challenges
environmental hazards
combat mechanics
environmental storytelling
leaderboards
level design
multiplayer elements
weapon customization
strategic combat
enemy variety
skill tree
enemy AI
stealth elements
narrative choices
co-op elements
secret areas
upgrade system
challenge modes
audio design
dynamic difficulty
enemy weaknesses
combat arenas
explosive barrels
|
gptkbp:game_length
|
8-10 hours
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
gptkb:musical
platforming
puzzle-solving
|
gptkbp:genre
|
gptkb:legal_case
|
gptkbp:has_expansion
|
gptkb:DOOM_Eternal
gptkb:battle
|
gptkbp:main_character
|
gptkb:Doom_Slayer
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:mythological_figure
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S
|
gptkbp:publisher
|
gptkb:Bethesda_Softworks
|
gptkbp:release_date
|
October 20, 2020
|
gptkbp:release_platform
|
gptkb:musician
gptkb:PC
gptkb:Xbox_One
P S4
|
gptkbp:series
|
gptkb:DOOM
|
gptkbp:setting
|
gptkb:organization
|
gptkbp:soundtrack
|
gptkb:Mick_Gordon
|
gptkbp:successor
|
DOOM Eternal: The Ancient Gods – Part Two
|
gptkbp:bfsParent
|
gptkb:Best_Game_Expansion
|
gptkbp:bfsLayer
|
3
|