gptkbp:instance_of
|
gptkb:book
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Cyberpunk_2020
|
gptkbp:adapted_into
|
gptkb:tabletop_role-playing_game
gptkb:video_game
gptkb:novel
|
gptkbp:author
|
gptkb:Mike_Pondsmith
|
gptkbp:contains
|
gptkb:video_game
adventure scenarios
character creation rules
equipment lists
world-building guidelines
setting lore
NPC profiles
cyberware descriptions
|
gptkbp:cover_art
|
gptkb:Various
|
gptkbp:features
|
gptkb:musician
gptkb:political_movement
gptkb:moral_ambiguity
gptkb:Footballer
gptkb:species
globalization
social commentary
social stratification
marginalized communities
urban environments
digital culture
information warfare
transhumanism
hacktivism
futuristic technology
corporate control
corporate espionage
hacker culture
AI entities
post-humanism
urban decay
body modification
neon aesthetics
crime syndicates
dystopian themes
anti-hero protagonists
street gangs
surveillance society
|
gptkbp:format
|
hardcover
|
gptkbp:genre
|
gptkb:tabletop_role-playing_game
|
gptkbp:illustrator
|
gptkb:Various
|
gptkbp:influenced
|
gptkb:Author
cyberpunk genre
|
gptkbp:influenced_by
|
gptkb:weapon
gptkb:Neuromancer
|
gptkbp:isbn
|
978-1-55860-202-0
|
gptkbp:language
|
English
|
gptkbp:next_edition
|
gptkb:1990
|
gptkbp:page_count
|
256
|
gptkbp:published_by
|
gptkb:R._Talsorian_Games
|
gptkbp:published_year
|
gptkb:1993
|
gptkbp:series
|
gptkb:Cyberpunk_2020
|
gptkbp:setting
|
cyberpunk
|
gptkbp:successor
|
gptkb:Cyberpunk_Red
|
gptkbp:target_audience
|
role-playing gamers
|