gptkbp:instance_of
|
gptkb:video_game
gptkb:novel
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:Isaac_Asimov
gptkb:Hyperion
gptkb:Shadowrun
|
gptkbp:adaptation
|
gptkb:musical
gptkb:graphic_novel
gptkb:video_game
film adaptation in development
film rights sold
TV series in development
|
gptkbp:adapted_into
|
gptkb:graphic_novel
gptkb:video_game
|
gptkbp:art_style
|
pixel art
|
gptkbp:author
|
gptkb:William_Gibson
|
gptkbp:awarded_by
|
gptkb:award
gptkb:nebula
|
gptkbp:awards
|
gptkb:award
gptkb:Philip_K._Dick_Award
gptkb:nebula
Best Adventure Game
|
gptkbp:based_on
|
novel Neuromancer by William Gibson
|
gptkbp:character
|
gptkb:Neuromancer
gptkb:Molly_Millions
gptkb:Wintermute
Armitage
|
gptkbp:contains
|
gptkb:musician
gptkb:Footballer
neural implants
AI entities
street samurai
|
gptkbp:cover_art
|
gptkb:Bob_Peak
|
gptkbp:critical_reception
|
positive
mixed reviews
|
gptkbp:cultural_impact
|
gptkb:musician
high
influenced literature
hacker culture
cyberpunk aesthetics
influenced music
influenced films
|
gptkbp:cultural_significance
|
explored themes of consciousness
explored themes of dystopia
defining work of cyberpunk
explored themes of reality
explored themes of transhumanism
inspired real-world technology
|
gptkbp:developer
|
gptkb:Sierra_On-Line
|
gptkbp:explores
|
gptkb:TV_series
gptkb:humanity
technology's impact
themes of consciousness
|
gptkbp:fan_base
|
cult following
|
gptkbp:features
|
gptkb:Neuromancer_AI
gptkb:Artificial_Intelligence
gptkb:Police_Department
gptkb:Molly_Millions
gptkb:Wintermute
corporate espionage
cyberspace
Armitage
|
gptkbp:followed_by
|
gptkb:Mona_Lisa_Overdrive
gptkb:Count_Zero
|
gptkbp:follows
|
Case
|
gptkbp:game_engine
|
AGI engine
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:rocket
gptkb:book
hacking
multiple endings
item collection
dialogue choices
|
gptkbp:gameplay
|
point-and-click
|
gptkbp:genre
|
gptkb:Author
cyberpunk
Graphic adventure
|
gptkbp:has
|
gptkb:moral_ambiguity
critical acclaim
narrative style
cultural references
social commentary
cult following
philosophical themes
iconic status
influence on music
fast-paced action
influence on literature
complex characters
rich world-building
influence on video games
influence on film
dark tone
cybernetic themes
non-linear plot
|
https://www.w3.org/2000/01/rdf-schema#label
|
Neuromancer
|
gptkbp:influenced
|
gptkb:Cyberpunk_2077
gptkb:The_Matrix_Reloaded
gptkb:weapon
gptkb:Altered_Carbon
gptkb:The_Expanse
gptkb:The_Peripheral
gptkb:films
gptkb:Matrix_film
gptkb:Ghost_in_the_Shell
gptkb:Ready_Player_One
gptkb:Matrix_film_series
gptkb:video_game
gptkb:literary_work
gptkb:Snow_Crash
Transcendence
cyberpunk genre
video game design
Watch Dogs series
System Shock series
Cyber Connect2 games
Doom video game series
Deus Ex video game series
Neuromancer video game
|
gptkbp:influenced_by
|
gptkb:anime
gptkb:Author
gptkb:William_S._Burroughs
gptkb:Philip_K._Dick
gptkb:Arthur_C._Clarke
gptkb:Harlan_Ellison
gptkb:J._G._Ballard
cyberpunk genre
cyberpunk
video game culture
cyberpunk literature
science fiction films
virtual reality concepts
cyberpunk art
|
gptkbp:inspired
|
cyberpunk subculture
|
gptkbp:inspired_by
|
gptkb:weapon
gptkb:The_Matrix
|
gptkbp:isbn
|
978-0441569595
978-0441007465
|
gptkbp:language
|
English
|
gptkbp:location
|
gptkb:The_Matrix
gptkb:Chiba_City
gptkb:The_Sprawl
Dixie Flatlands
Neuromancer's lair
|
gptkbp:main_character
|
Case
|
gptkbp:merchandise
|
gptkb:musical
gptkb:tabletop_role-playing_game
board games
comic book adaptations
|
gptkbp:music
|
gptkb:soundtrack_by_Paul_Ruskay
|
gptkbp:narrative_style
|
third-person
non-linear
cyberpunk
|
gptkbp:next_edition
|
gptkb:1984
|
gptkbp:notable_character
|
gptkb:Molly_Millions
gptkb:Wintermute
Armitage
|
gptkbp:notable_quote
|
The future is already here — it's just not very evenly distributed.
You can't fight the future.
The street finds its own uses for things.
Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators.
The matrix has its roots in primitive arcade games.
|
gptkbp:page_count
|
271
|
gptkbp:part_of
|
gptkb:Sprawl_Trilogy
|
gptkbp:platform
|
gptkb:smartphone
gptkb:MS-DOS
gptkb:Amiga
|
gptkbp:published_by
|
gptkb:Ace_Books
gptkb:1984
|
gptkbp:published_year
|
gptkb:1984
|
gptkbp:publisher
|
gptkb:Ace_Books
gptkb:Sierra_On-Line
|
gptkbp:puzzles
|
inventory-based
|
gptkbp:release_date
|
gptkb:1988
|
gptkbp:release_year
|
gptkb:1988
|
gptkbp:remake
|
gptkb:Neuromancer_Remastered
|
gptkbp:sequel
|
gptkb:Mona_Lisa_Overdrive
gptkb:Count_Zero
gptkb:Neuromancer:_The_Game
|
gptkbp:set_in
|
gptkb:Chiba_City
gptkb:The_Sprawl
dystopian future
cyberspace
|
gptkbp:setting
|
cyberpunk
cyberspace
|
gptkbp:theme
|
gptkb:TV_series
gptkb:Artificial_Intelligence
gptkb:technology
corporate power
corporate control
|
gptkbp:themes
|
gptkb:TV_series
gptkb:Artificial_Intelligence
gptkb:technology
corporate power
|
gptkbp:translated_into
|
multiple languages
|
gptkbp:winner
|
gptkb:award
gptkb:nebula
|
gptkbp:written_by
|
gptkb:William_Gibson
|