Company of Heroes 2: Victory at Stalingrad
GPTKB entity
Statements (68)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Company_of_Heroes_2
|
gptkbp:art_style |
Realistic
|
gptkbp:community_support |
Active modding community
|
gptkbp:critical_reception |
Generally favorable reviews
|
gptkbp:developed_by |
gptkb:Relic_Entertainment
|
gptkbp:dlc |
gptkb:Company_of_Heroes_2:_Opposing_Fronts
gptkb:Company_of_Heroes_2:_The_Western_Front_Armies Company of Heroes 2: Tales of Valor |
gptkbp:engine |
gptkb:Essence_Engine_3.0
|
gptkbp:game_engine |
gptkb:Essence_Engine
|
gptkbp:game_features |
Strategic planning
Resource management Historical battles Tactical gameplay Historical accuracy Flanking maneuvers Base building Replayability Map control Dynamic weather system AI opponents Infantry combat Destructible environments Weather effects Supply lines Combat mechanics Ambush tactics Artillery support Strategic resources Tactical retreats Unit customization Unit types Realistic ballistics Cover mechanics Cover system Vehicle combat Unit abilities Fog of war Unit morale system Line of sight mechanics Squad-based mechanics Commanders system Unit veterancy Victory points system |
gptkbp:game_modes |
gptkb:battle
Multiplayer Single-player Skirmish |
gptkbp:genre |
Real-time strategy
|
gptkbp:has_expansion |
gptkb:Company_of_Heroes_2:_Ardennes_Assault
|
gptkbp:multiplayer |
Competitive gameplay
Cooperative gameplay |
gptkbp:narrative_style |
gptkb:Eastern_Front
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:published_by |
gptkb:Sega
|
gptkbp:release_date |
2013-06-25
|
gptkbp:sales |
Over 1 million copies sold
|
gptkbp:series |
gptkb:Company_of_Heroes
|
gptkbp:setting |
gptkb:World_War_II
|
gptkbp:soundtrack |
Composed by Dan Hay
|
gptkbp:system_requirements |
15 GB free disk space
Windows 7 or higher Intel Core 2 Duo or equivalent 2 GBRAM Direct X 10 compatible video card |
gptkbp:voice_actor |
Multiple languages
|