Civilization: Call to Power III
GPTKB entity
Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Call_to_Power_II
|
gptkbp:art_style |
2 D graphics
|
gptkbp:critical_reception |
Mixed reviews
|
gptkbp:developer |
gptkb:Activision
|
gptkbp:engine |
Custom game engine
|
gptkbp:features |
gptkb:Historical_events
gptkb:Historical_Society Technological advancement Multiplayer modes Single-player campaigns AI opponents Trade system Unit customization Victory conditions Multiple civilizations Scenario editor Victory through conquest Victory through diplomacy Victory through technology Victory through cultural influence Victory through culture Victory through economic superiority Victory through espionage Map generation Victory through cultural exchange Victory through diplomatic alliances Victory through economic collaboration Victory through economic dominance Victory through military Victory through military alliances Victory through military collaboration Victory through peace treaties Victory through propaganda Victory through space race Victory through technological collaboration Victory through technological superiority |
gptkbp:gameplay |
gptkb:Embassy
gptkb:war Resource management City building |
gptkbp:genre |
Turn-based strategy
|
gptkbp:mode |
Multiplayer
Single-player |
gptkbp:music |
Original soundtrack
|
gptkbp:platform |
gptkb:operating_system
|
gptkbp:predecessor |
gptkb:Civilization:_Call_to_Power_II
|
gptkbp:publisher |
gptkb:Activision
|
gptkbp:release_date |
gptkb:2005
|
gptkbp:series |
gptkb:City
|
gptkbp:setting |
Alternate history
|
gptkbp:successor |
gptkb:Civilization:_Beyond_Earth
|