Statements (62)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Sid_Meier's_Civilization:_Call_to_Power
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Activision
|
gptkbp:features |
gptkb:Embassy
resource management combat AI opponents city management unit customization technology tree scenario editor |
gptkbp:gameplay |
gptkb:spacecraft
gptkb:historical_event gptkb:expansion_packs gptkb:Historical_Society gptkb:Monarch gptkb:Embassy gptkb:operating_system gptkb:battle gptkb:stock_market_index tutorials community support technology advancements turn-based cultural policies strategic depth resource gathering achievements city building game balance endgame scenarios leaderboards random events modding support online play victory conditions game speed resource trading unit types save system building types hexagonal grid fan mods multiplayer matches AI difficulty levels victory types government types civics system |
gptkbp:genre |
turn-based strategy
|
https://www.w3.org/2000/01/rdf-schema#label |
Call to Power II
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:predecessor |
gptkb:Call_to_Power
|
gptkbp:publisher |
gptkb:Activision
|
gptkbp:rating |
70
|
gptkbp:release_date |
2000-10-31
|
gptkbp:series |
gptkb:City
|
gptkbp:setting |
future
|
gptkbp:successor |
gptkb:Civilization:_Call_to_Power_III
|