Civ IV engine

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:allows multiplayer gameplay
city management
gptkbp:developed_by gptkb:Firaxis_Games
gptkbp:enhances gameplay mechanics
gptkbp:features gptkb:combat_system
resource management
hexagonal tiles
3 D graphics
cultural victory conditions
gptkbp:has community support
expansions
user interface improvements
active player base
tutorial system
https://www.w3.org/2000/01/rdf-schema#label Civ IV engine
gptkbp:includes gptkb:AI_technology
technology tree
diplomacy mechanics
leader traits
civics system
unit promotion system
gptkbp:is_acclaimed_for game balance
depth of gameplay
gptkbp:is_based_on previous Civilization engines
gptkbp:is_compatible_with gptkb:Steam
gptkb:mac_OS
gptkb:Windows
gptkbp:is_criticized_for performance issues
AI behavior
gptkbp:is_designed_for single-player and multiplayer
gptkbp:is_enhanced_by gptkb:expansion_packs
gptkbp:is_influenced_by gptkb:historical_events
gptkbp:is_known_for historical accuracy
civ-specific abilities
deep strategy elements
epic gameplay
gptkbp:is_part_of gptkb:Civilization_series
turn-based strategy genre
gptkbp:is_recognized_for gptkb:art
gptkb:modding_community
gptkbp:is_used_in gptkb:Civilization_IV:_Colonization
gptkb:Civilization_IV:_Beyond_the_Sword
gptkb:Civilization_IV:_Warlords
gptkbp:provides dynamic world generation
gptkbp:released gptkb:2005
gptkbp:succeeded_by Civ V engine
gptkbp:supports modular design
modding
turn-based strategy
custom scenarios
AI-controlled opponents
scenario creation
AI diplomacy
gptkbp:used_in gptkb:Civilization_IV
gptkbp:utilizes XML for data storage
gptkbp:bfsParent gptkb:Civ_II_engine
gptkbp:bfsLayer 6