Civilization IV: Colonization
GPTKB entity
Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Civilization:_Colonization
gptkb:Civ_IV_engine |
gptkbp:art_style |
2 D graphics
|
gptkbp:critical_reception |
Generally favorable reviews
|
gptkbp:developer |
gptkb:Firaxis_Games
|
gptkbp:engine |
gptkb:Gamebryo
|
gptkbp:features |
gptkb:award
gptkb:Cultural_exchange gptkb:Historical_events gptkb:Actor gptkb:Historical_Society gptkb:Trade_routes gptkb:historical_figure Trade agreements Community forums Military strategies Cultural policies User interface customization Cross-platform play Resource scarcity Replayability Save game functionality Dynamic weather system AI opponents Mod support Endgame scenarios Online leaderboards Tutorial mode In-game tutorials Difficulty settings Exploration rewards Settlement building Resource management strategies Trade routes management Cinematic cutscenes Unit upgrades Victory conditions Patch updates Scenario editor Technology tree Random events Faction diversity Story-driven campaigns Multiplayer matchmaking DLC availability Customizable leaders Map generation Colonization mechanics Game speed options Lore and historical context Player choices impact |
gptkbp:gameplay |
gptkb:Embassy
gptkb:Exploration gptkb:Combat Resource management City building |
gptkbp:genre |
Turn-based strategy
|
gptkbp:has_expansion |
gptkb:Civilization_IV:_Colonization_-The_Complete_Edition
|
gptkbp:influenced_by |
gptkb:Sid_Meier's_Colonization
|
gptkbp:mode |
Multiplayer
Single-player |
gptkbp:music |
Jeffrey W. Van Dyck
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
gptkb:2_K_Games
|
gptkbp:rating |
82
|
gptkbp:release_date |
October 2008
|
gptkbp:series |
gptkb:City
|
gptkbp:setting |
gptkb:Monarch
|
gptkbp:successor |
gptkb:Civilization_VI
|