gptkbp:instance_of
|
gptkb:game_engine
|
gptkbp:ai
|
computer opponents
|
gptkbp:art_style
|
isometric view
|
gptkbp:community_support
|
gptkb:modding_community
|
gptkbp:cultural_impact
|
influenced game design
legacy in gaming history
fostered gaming communities
inspired educational use
popularized turn-based strategy
|
gptkbp:developed_by
|
gptkb:Micro_Prose
|
gptkbp:expansion
|
gptkb:Civilization_II:_Test_of_Time
Conflicts in Civilization
|
gptkbp:features
|
2 D graphics
|
gptkbp:game_mechanics
|
gptkb:combat_system
gptkb:diplomatic_relations
resource management
city management
technology tree
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:genre
|
turn-based strategy
|
gptkbp:has_reception
|
positive reviews
|
https://www.w3.org/2000/01/rdf-schema#label
|
Civ II engine
|
gptkbp:influenced
|
many strategy games
|
gptkbp:influenced_by
|
gptkb:Civilization_I
|
gptkbp:inspired
|
gptkb:Civ_IV_engine
Civ VI engine
Civ V engine
|
gptkbp:legacy
|
cult classic
|
gptkbp:modifications
|
enhanced graphics
new gameplay mechanics
AI improvements
fan-made scenarios
custom civilizations
|
gptkbp:narrative
|
gptkb:historical_events
technological advancement
cultural development
military conquest
civilization progression
|
gptkbp:platform
|
gptkb:PC
|
gptkbp:programming_language
|
gptkb:C++
|
gptkbp:release_date
|
gptkb:1996
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sound
|
MIDI music
|
gptkbp:successor
|
Civ III engine
|
gptkbp:supports
|
gptkb:multiplayer_mode
|
gptkbp:used_in
|
gptkb:Civilization_II
|
gptkbp:user_interface
|
turn-based
hexagonal grid
tile-based movement
|
gptkbp:bfsParent
|
gptkb:Civilization_II:_Test_of_Time
|
gptkbp:bfsLayer
|
5
|