Capcom Proprietary Engine

GPTKB entity

Statements (68)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:Monster_Hunter_franchise
gptkb:video_game
gptkbp:developed_by gptkb:PC
gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:video_game
gptkbp:features debugging tools
networking capabilities
particle systems
scripting capabilities
AI systems
environmental effects
dynamic lighting
character customization options
animation blending
customizable shaders
sound design tools
audio middleware integration
level of detail management
advanced physics
shader technology
visual effects tools
real-time shadows
gptkbp:first_introduced gptkb:Devil_May_Cry_4
https://www.w3.org/2000/01/rdf-schema#label Capcom Proprietary Engine
gptkbp:is_enhanced_by gptkb:Resident_Evil_7
gptkbp:known_for high-quality graphics
gptkbp:supports gptkb:musician
gptkb:online_multiplayer
gptkb:video_game_series
HDR
interactive environments
modular design
user-generated content
real-time rendering
motion capture
cross-platform play
high frame rates
open-world design
game analytics
dynamic weather systems
multi-platform development
realistic character models
seamless world transitions
realistic physics simulations
4 K resolution
AI-driven NP Cs
gptkbp:used_in gptkb:Devil_May_Cry_HD_Collection
gptkb:Dragon's_Dogma:_Dark_Arisen
gptkb:Resident_Evil_2_Remake
gptkb:Resident_Evil_3_Remake
gptkb:Street_Fighter_IV
gptkb:Street_Fighter_V
gptkb:Resident_Evil:_Revelations_2
gptkb:Ultimate_Marvel_vs._Capcom_3
gptkb:Monster_Hunter_Rise
gptkb:video_game
gptkb:Street_Fighter_III:_3rd_Strike
gptkb:Phoenix_Wright:_Ace_Attorney_Trilogy
gptkb:Dragon's_Dogma_2
gptkb:Resident_Evil:_Village
gptkb:Ace_Attorney_Chronicles
gptkb:Devil_May_Cry_5
gptkb:Mega_Man_11
gptkb:Monster_Hunter_World
gptkb:Street_Fighter_6