gptkbp:instanceOf
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physics engine
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gptkbp:API
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gptkb:C++
Java (JBullet)
JavaScript (Ammo.js)
Python (PyBullet)
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gptkbp:citation
|
Coumans, E. (2015). Bullet Physics Simulation. ACM SIGGRAPH 2015 Courses.
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gptkbp:developer
|
Erwin Coumans
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gptkbp:firstReleased
|
2003
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gptkbp:forkedFrom
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gptkb:PyBullet
Ammo.js
JBullet
|
https://www.w3.org/2000/01/rdf-schema#label
|
Bullet Physics
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gptkbp:integratesWith
|
gptkb:ROS_(Robot_Operating_System)
gptkb:Blender_Game_Engine
gptkb:Gazebo_simulator
Mujoco (via wrappers)
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gptkbp:latestReleaseVersion
|
3.25
2022-10-10
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gptkbp:license
|
gptkb:zlib_License
|
gptkbp:openSource
|
true
|
gptkbp:platform
|
gptkb:Android
gptkb:Windows
gptkb:iOS
gptkb:macOS
gptkb:Nintendo_Switch
gptkb:PlayStation_3
gptkb:PlayStation_4
gptkb:Xbox_One
gptkb:Linux
gptkb:Xbox_360
|
gptkbp:programmingLanguage
|
gptkb:C++
|
gptkbp:supports
|
rigid body dynamics
vehicle dynamics
GPU acceleration
collision detection
soft body dynamics
character controller
|
gptkbp:usedFor
|
gptkb:visual_effects
scientific research
virtual reality
games
robotics simulation
|
gptkbp:usedIn
|
gptkb:Unity_(game_engine)
gptkb:Godot_Engine
Blender
Havok (for some features)
NVIDIA PhysX (for some features)
|
gptkbp:website
|
https://pybullet.org/
|
gptkbp:bfsParent
|
gptkb:RAGE_(Rockstar_Advanced_Game_Engine)
|
gptkbp:bfsLayer
|
7
|