Blueprint (visual scripting)
GPTKB entity
Statements (53)
Predicate | Object |
---|---|
gptkbp:instanceOf |
visual scripting language
|
gptkbp:allows |
game logic creation without coding
|
gptkbp:category |
gptkb:programming_language
game development tool |
gptkbp:developedBy |
gptkb:Epic_Games
|
gptkbp:documentation |
https://docs.unrealengine.com/en-US/ProgrammingAndScripting/Blueprints/index.html
|
gptkbp:enables |
non-programmers to create gameplay
|
gptkbp:extendsTo |
C++ code
|
gptkbp:hasComponent |
gptkb:Blueprint_Actor_Blueprint
gptkb:Blueprint_Animation_Blueprint gptkb:Blueprint_BlueprintAssignable_Event gptkb:Blueprint_BlueprintPure_Function gptkb:Blueprint_BlueprintSpawnableComponent gptkb:Blueprint_Class gptkb:Blueprint_Component_Blueprint gptkb:Blueprint_Data_Only_Blueprint gptkb:Blueprint_Event_Graph gptkb:Blueprint_Function_Library gptkb:Blueprint_Interface gptkb:Blueprint_Level_Blueprint gptkb:Blueprint_Macro gptkb:Blueprint_Widget_Blueprint Blueprint BlueprintCallable Function Blueprint BlueprintImplementableEvent Blueprint BlueprintReadOnly Variable Blueprint BlueprintReadWrite Variable Blueprint Blueprintable Class Blueprint Construction Script Blueprint Timeline Blueprint Variables |
gptkbp:hasFeature |
event-driven programming
integration with C++ class inheritance visual debugging node-based interface variables and functions |
https://www.w3.org/2000/01/rdf-schema#label |
Blueprint (visual scripting)
|
gptkbp:introducedIn |
gptkb:Unreal_Engine_4
|
gptkbp:supports |
modular design
collaborative workflows rapid iteration |
gptkbp:usedBy |
programmers
game designers level designers technical artists |
gptkbp:usedFor |
prototyping
game development AI scripting UI scripting level scripting |
gptkbp:usedIn |
gptkb:Unreal_Engine
|
gptkbp:bfsParent |
gptkb:Unreal_Engine_5
|
gptkbp:bfsLayer |
6
|