Statements (52)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Unreal Engine concept
|
gptkbp:canBe |
gptkb:artificial_intelligence
gptkb:Animation gptkb:UI actor Controller Component Pawn Delegates Blueprint Communication Blueprint Function Libraries Blueprint Interfaces Blueprint Macros Blueprint Nativization Blueprintable Actors Blueprintable Components Blueprintable Pawns Blueprintable Widgets Event Dispatchers GameMode Gameplay Logic |
gptkbp:canBeChildOf |
Another Blueprint Class
|
gptkbp:canBeCompiledTo |
Bytecode
|
gptkbp:canBeDebuggedWith |
Blueprint Debugger
|
gptkbp:canBeEditedIn |
Blueprint Editor
|
gptkbp:canBeInstantiated |
Yes
|
gptkbp:canBeInstantiatedAt |
Runtime
Editor Time |
gptkbp:canBePlacedIn |
gptkb:video_game
|
gptkbp:canBeReplicated |
Yes
|
gptkbp:canBeSavedAs |
.uasset file
|
gptkbp:canInheritFrom |
C++ Class
|
gptkbp:canOverride |
Parent Functions
|
gptkbp:canReferTo |
Level Blueprint
Other Blueprints |
gptkbp:convertedTo |
C++ Class
|
gptkbp:enables |
gptkb:Visual_Scripting
|
gptkbp:extendsTo |
Child Blueprint Class
|
https://www.w3.org/2000/01/rdf-schema#label |
Blueprint Class
|
gptkbp:introducedIn |
gptkb:Unreal_Engine_4
|
gptkbp:mayInclude |
Components
Functions Variables |
gptkbp:supports |
Timeline
Interfaces Macros Construction Script Event Graph |
gptkbp:type |
gptkb:Blueprint
|
gptkbp:usedIn |
gptkb:Unreal_Engine
|
gptkbp:bfsParent |
gptkb:Blueprint_(visual_scripting)
|
gptkbp:bfsLayer |
7
|