|
gptkbp:instanceOf
|
gptkb:Unreal_Engine_concept
|
|
gptkbp:canBe
|
gptkb:actor
gptkb:Component
gptkb:artificial_intelligence
gptkb:Animation
gptkb:UI
Controller
Pawn
Delegates
Blueprint Communication
Blueprint Function Libraries
Blueprint Interfaces
Blueprint Macros
Blueprint Nativization
Blueprintable Actors
Blueprintable Components
Blueprintable Pawns
Blueprintable Widgets
Event Dispatchers
GameMode
Gameplay Logic
|
|
gptkbp:canBeChildOf
|
Another Blueprint Class
|
|
gptkbp:canBeCompiledTo
|
Bytecode
|
|
gptkbp:canBeDebuggedWith
|
Blueprint Debugger
|
|
gptkbp:canBeEditedIn
|
Blueprint Editor
|
|
gptkbp:canBeInstantiated
|
Yes
|
|
gptkbp:canBeInstantiatedAt
|
Runtime
Editor Time
|
|
gptkbp:canBePlacedIn
|
gptkb:video_game
|
|
gptkbp:canBeReplicated
|
Yes
|
|
gptkbp:canBeSavedAs
|
.uasset file
|
|
gptkbp:canInheritFrom
|
C++ Class
|
|
gptkbp:canOverride
|
Parent Functions
|
|
gptkbp:canReferTo
|
Level Blueprint
Other Blueprints
|
|
gptkbp:convertedTo
|
C++ Class
|
|
gptkbp:enables
|
gptkb:Visual_Scripting
|
|
gptkbp:extendsTo
|
Child Blueprint Class
|
|
gptkbp:introducedIn
|
gptkb:Unreal_Engine_4
|
|
gptkbp:mayInclude
|
Components
Functions
Variables
|
|
gptkbp:supports
|
Timeline
Interfaces
Macros
Construction Script
Event Graph
|
|
gptkbp:type
|
gptkb:Blueprint
|
|
gptkbp:usedIn
|
gptkb:Unreal_Engine
|
|
gptkbp:bfsParent
|
gptkb:Blueprint_(visual_scripting)
|
|
gptkbp:bfsLayer
|
8
|
|
https://www.w3.org/2000/01/rdf-schema#label
|
Blueprint Class
|