Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Unreal_Engine_feature
|
| gptkbp:accessibleBy |
Variables
|
| gptkbp:allows |
Event-driven programming
|
| gptkbp:callsign |
Functions
Custom events |
| gptkbp:canBeDebugged |
Yes
|
| gptkbp:contains |
Event nodes
Function nodes Variable nodes |
| gptkbp:documentation |
https://docs.unrealengine.com/en-US/ProgrammingAndScripting/Blueprints/UserGuide/EventGraph/index.html
|
| gptkbp:editableIn |
Blueprint Editor
|
| gptkbp:enables |
Rapid prototyping
Non-programmer scripting |
| gptkbp:introducedIn |
gptkb:Unreal_Engine_4
|
| gptkbp:partOf |
Blueprint Visual Scripting System
|
| gptkbp:purpose |
Visual scripting of game logic
|
| gptkbp:supports |
Drag-and-drop interface
|
| gptkbp:usedBy |
Game developers
|
| gptkbp:usedIn |
gptkb:Unreal_Engine
|
| gptkbp:visualizes |
Execution flow
|
| gptkbp:bfsParent |
gptkb:Blueprint_(visual_scripting)
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Blueprint Event Graph
|