gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
gptkb:Art_Deco
|
gptkbp:awards
|
gptkb:BAFTA_Awards
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:developer
|
gptkb:Irrational_Games
|
gptkbp:enemy_types
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gptkb:Big_Daddies
gptkb:Splicers
|
gptkbp:game_engine
|
gptkb:Unreal_Engine_2.5
|
gptkbp:game_length
|
approximately 12-15 hours
|
gptkbp:game_mechanics
|
gptkb:plasmids
tonics
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gptkbp:game_mode
|
single-player
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gptkbp:genre
|
gptkb:first-person_shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Bio Shock 1
|
gptkbp:in-game_currency
|
gptkb:Eve
gptkb:Adam
|
gptkbp:in-game_items
|
gptkb:Turrets
gptkb:Gene_Tonics
gptkb:Little_Sisters
Cameras
First Aid Kits
Big Sisters
Health Kits
Audio Diaries
Research Cameras
Security Bots
Vita-Chambers
|
gptkbp:influenced_by
|
gptkb:Ayn_Rand
gptkb:George_Orwell
|
gptkbp:influences
|
Randian philosophy
|
gptkbp:location
|
gptkb:Fort_Frolic
gptkb:The_Lighthouse
The Arcadia
The Warden's Office
The Medical Pavilion
|
gptkbp:main_character
|
gptkb:Jack
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
twist ending
|
gptkbp:narrative_theme
|
gptkb:philosophy
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:players
|
first-person
moral dilemmas
|
gptkbp:publisher
|
gptkb:2_K_Games
|
gptkbp:release_date
|
August 21, 2007
|
gptkbp:release_platform
|
gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:Steam
|
gptkbp:remastered
|
gptkb:Bio_Shock:_The_Collection
|
gptkbp:sales
|
gptkb:over_4_million_copies
|
gptkbp:sequel
|
gptkb:Bio_Shock_2
|
gptkbp:setting
|
gptkb:Rapture
|
gptkbp:soundtrack
|
gptkb:Garry_Schyman
|
gptkbp:successor
|
gptkb:System_Shock_2
|
gptkbp:voice_actor
|
gptkb:Gregg_Berger
gptkb:Nika_Futterman
gptkb:Ken_Levine
gptkb:Courtnee_Draper
|
gptkbp:bfsParent
|
gptkb:Burial_at_Sea_-Episode_Two
|
gptkbp:bfsLayer
|
6
|