gptkbp:instance_of
|
gptkb:location
|
gptkbp:art_style
|
vibrant colors
|
gptkbp:associated_with
|
gptkb:Bio_Shock
|
gptkbp:contains
|
gptkb:theater
gptkb:plasmids
art installations
audio diaries
Sander Cohen's lair
|
gptkbp:designed_by
|
gptkb:Sander_Cohen
|
gptkbp:features
|
gptkb:theater
gptkb:art_galleries
restaurants
|
gptkbp:has_enemies
|
gptkb:Big_Daddies
gptkb:Splicers
|
gptkbp:has_theme
|
art and performance
|
https://www.w3.org/2000/01/rdf-schema#label
|
Fort Frolic
|
gptkbp:is_aplace_for
|
gptkb:exploration
gptkb:collectibles
gptkb:puzzles
gptkb:storytelling
gptkb:game_mechanics
atmospheric tension
emotional impact
immersive experiences
player engagement
combat encounters
visual storytelling
symbolic meaning
character interactions
player choices
thematic exploration
cultural commentary
environmental storytelling
player immersion
historical references
narrative development
artistic critique
interactive narrative
artistic encounters
|
gptkbp:is_asetting_for
|
key plot events
|
gptkbp:is_associated_with
|
artistic expression
|
gptkbp:is_characterized_by
|
opulent design
|
gptkbp:is_connected_to
|
other areas of Rapture
|
gptkbp:is_explored_in
|
main character
Bio Shock game
|
gptkbp:is_home_to
|
Sander Cohen's performances
|
gptkbp:is_influenced_by
|
gptkb:Art_Deco
|
gptkbp:is_known_for
|
its unique atmosphere
its aesthetic appeal
|
gptkbp:is_located_in
|
gptkb:harbor
|
gptkbp:is_part_of
|
game narrative
Rapture's history
|
gptkbp:is_symbolic_of
|
artistic decay
|
gptkbp:is_visited_by
|
gptkb:players
|
gptkbp:part_of
|
gptkb:Rapture
|
gptkbp:quests
|
gptkb:Side_quests
|
gptkbp:security
|
hidden rooms
|
gptkbp:bfsParent
|
gptkb:Rapture
|
gptkbp:bfsLayer
|
5
|