|
gptkbp:instanceOf
|
gptkb:Artificial_Intelligence_Model
|
|
gptkbp:advantage
|
Scalability
Reusability
Modularity
Readability
|
|
gptkbp:alternativeTo
|
gptkb:Technical_Machine
|
|
gptkbp:component
|
gptkb:Node
Action Node
Composite Node
Condition Node
Decorator Node
Leaf Node
|
|
gptkbp:describedBy
|
gptkb:AI_Game_Programming_Wisdom
Behavior Trees in Robotics and AI: An Introduction
|
|
gptkbp:executedBy
|
Left to Right
Top to Bottom
|
|
gptkbp:introducedIn
|
gptkb:Halo_2
|
|
gptkbp:openSource
|
BT Framework
Behavior3JS
BehaviorTree.CPP
py_trees
|
|
gptkbp:originatedIn
|
gptkb:Video_Game_AI
|
|
gptkbp:popularizedBy
|
Game Industry
|
|
gptkbp:relatedTo
|
State Machine
Hierarchical Task Network
Utility AI
|
|
gptkbp:status
|
Success
Running
Failure
|
|
gptkbp:structure
|
gptkb:tree
|
|
gptkbp:type
|
gptkb:Leaf
gptkb:action
gptkb:Selector
Root
Sequence
Parallel
Condition
Decorator
|
|
gptkbp:usedBy
|
gptkb:Unity
gptkb:Unreal_Engine
Robotics Operating System (ROS)
|
|
gptkbp:usedFor
|
Decision Making
Modeling Agent Behavior
|
|
gptkbp:usedIn
|
gptkb:robot
Game Development
|
|
gptkbp:bfsParent
|
gptkb:Video_Game_AI
|
|
gptkbp:bfsLayer
|
8
|
|
https://www.w3.org/2000/01/rdf-schema#label
|
Behavior Tree
|