Statements (48)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Artificial Intelligence Model
|
gptkbp:advantage |
Scalability
Reusability Modularity Readability |
gptkbp:alternativeTo |
Technical Machine
|
gptkbp:component |
Node
Action Node Composite Node Condition Node Decorator Node Leaf Node |
gptkbp:describedBy |
gptkb:AI_Game_Programming_Wisdom
Behavior Trees in Robotics and AI: An Introduction |
gptkbp:executedBy |
Left to Right
Top to Bottom |
https://www.w3.org/2000/01/rdf-schema#label |
Behavior Tree
|
gptkbp:introducedIn |
gptkb:Halo_2
|
gptkbp:openSource |
BT Framework
Behavior3JS BehaviorTree.CPP py_trees |
gptkbp:originatedIn |
gptkb:Video_Game_AI
|
gptkbp:popularizedBy |
Game Industry
|
gptkbp:relatedTo |
State Machine
Hierarchical Task Network Utility AI |
gptkbp:status |
Success
Running Failure |
gptkbp:structure |
gptkb:tree
|
gptkbp:type |
gptkb:action
gptkb:Selector Root Sequence Leaf Parallel Condition Decorator |
gptkbp:usedBy |
gptkb:Unity
gptkb:Unreal_Engine Robotics Operating System (ROS) |
gptkbp:usedFor |
Decision Making
Modeling Agent Behavior |
gptkbp:usedIn |
gptkb:robot
Game Development |
gptkbp:bfsParent |
gptkb:Video_Game_AI
|
gptkbp:bfsLayer |
8
|