Statements (52)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Just_Cause_2
gptkb:Rage_2:_Demolition_Mode gptkb:Rage_2:_The_Last_Resort |
gptkbp:allows |
real-time editing
|
gptkbp:developed_by |
gptkb:Avalanche_Studios
|
gptkbp:enhances |
player immersion
|
gptkbp:features |
environmental storytelling
day-night cycle dynamic weather system destruction physics advanced AI systems |
gptkbp:first_introduced |
gptkb:Just_Cause_2
|
gptkbp:has |
multi-platform support
extensive toolset support for DL Cs robust animation system |
https://www.w3.org/2000/01/rdf-schema#label |
Avalanche Engine 2.0
|
gptkbp:is |
proprietary technology
continuously updated designed for action-adventure games popular among developers known for its scalability integrated with online services optimized for large worlds used in AAA titles a key technology for Avalanche Studios a significant advancement over its predecessor. capable of handling large crowds known for its destructible environments notable for its physics simulation recognized for its visual fidelity used by multiple studios used in open-world sandbox games |
gptkbp:is_compatible_with |
gptkb:Xbox_One
gptkb:Play_Station_4 gptkb:operating_system |
gptkbp:known_for |
realistic graphics
large-scale environments |
gptkbp:provides |
high frame rates
|
gptkbp:release_date |
gptkb:2014
|
gptkbp:successor |
gptkb:Avalanche_Engine_1.0
|
gptkbp:supports |
gptkb:Community_Center
gptkb:multiplayer_modes VR technology open world gameplay high dynamic range rendering |
gptkbp:used_in |
gptkb:Mad_Max
gptkb:Just_Cause_3 |
gptkbp:uses |
gptkb:Havok_physics_engine
gptkb:Speed_Tree |