gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:character
|
gptkb:Haytham_Kenway
gptkb:Kane
Achilles Davenport
Rogue Assassin
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Ubisoft
|
gptkbp:engine
|
gptkb:Anvil_Engine
|
gptkbp:game_features
|
gptkb:exploration
gptkb:in-game_currency
gptkb:challenges
gptkb:collectibles
gptkb:puzzles
gptkb:character_development
gptkb:combat_system
gptkb:missions
gptkb:historical_figures
customization options
upgrades
assassination missions
naval combat
character arcs
environmental hazards
replayability
environmental interactions
historical accuracy
environmental storytelling
visual fidelity
side quests
day-night cycle
dynamic weather
crafting system
parkour
skill trees
post-launch support
interactive NPCs
AI behavior
story-driven gameplay
open world exploration
enemy factions
hunting mechanics
fast travel
enemy types
narrative choices
stealth mechanics
immersive sound design
immersive world
dynamic missions
upgradable equipment
map system
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
open world
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gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
Assassin's Creed Rogue
|
gptkbp:main_theme
|
gptkb:betrayal
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
Assassin-Templar conflict
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:predecessor
|
gptkb:Assassin's_Creed_III
|
gptkbp:protagonist
|
gptkb:Shay_Patrick_Cormac
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:release_date
|
October 2014
|
gptkbp:sequel
|
gptkb:Assassin's_Creed_Unity
|
gptkbp:series
|
gptkb:Assassin's_Creed
|
gptkbp:setting
|
gptkb:North_America
|
gptkbp:year
|
1752-1760
|
gptkbp:bfsParent
|
gptkb:Anvil_Engine
gptkb:Dunia_Engine
gptkb:Ubisoft_Anvil_Engine
gptkb:Assassin's_Creed_IV:_Black_Flag
gptkb:Assassin's_Creed:_The_Complete_Collection
|
gptkbp:bfsLayer
|
5
|