Screen space ambient occlusion
                        
                            GPTKB entity
                        
                    
                Statements (23)
| Predicate | Object | 
|---|---|
| gptkbp:instanceOf | gptkb:Computer_graphics_technique | 
| gptkbp:abbreviation | SSAO | 
| gptkbp:alternativeTo | Ray-traced ambient occlusion | 
| gptkbp:category | Real-time rendering Shading technique | 
| gptkbp:computes | Occlusion factor per pixel | 
| gptkbp:implementedIn | gptkb:OpenGL gptkb:DirectX gptkb:Vulkan | 
| gptkbp:improves | Visual realism | 
| gptkbp:introducedIn | 2007 | 
| gptkbp:limitation | Cannot account for geometry not visible in screen space | 
| gptkbp:operates | Screen space | 
| gptkbp:purpose | Simulate ambient occlusion in real time | 
| gptkbp:relatedTo | Horizon-based ambient occlusion Ray-traced ambient occlusion | 
| gptkbp:requires | Depth buffer Normal buffer | 
| gptkbp:usedIn | Video games 3D rendering | 
| gptkbp:bfsParent | gptkb:Ambient_Occlusion | 
| gptkbp:bfsLayer | 8 | 
| https://www.w3.org/2000/01/rdf-schema#label | Screen space ambient occlusion |