Screen space ambient occlusion
GPTKB entity
Statements (23)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Computer graphics technique
|
gptkbp:abbreviation |
SSAO
|
gptkbp:alternativeTo |
Ray-traced ambient occlusion
|
gptkbp:category |
Real-time rendering
Shading technique |
gptkbp:computes |
Occlusion factor per pixel
|
https://www.w3.org/2000/01/rdf-schema#label |
Screen space ambient occlusion
|
gptkbp:implementedIn |
gptkb:OpenGL
gptkb:DirectX gptkb:Vulkan |
gptkbp:improves |
Visual realism
|
gptkbp:introducedIn |
2007
|
gptkbp:limitation |
Cannot account for geometry not visible in screen space
|
gptkbp:operates |
Screen space
|
gptkbp:purpose |
Simulate ambient occlusion in real time
|
gptkbp:relatedTo |
Horizon-based ambient occlusion
Ray-traced ambient occlusion |
gptkbp:requires |
Depth buffer
Normal buffer |
gptkbp:usedIn |
Video games
3D rendering |
gptkbp:bfsParent |
gptkb:Ambient_Occlusion
|
gptkbp:bfsLayer |
8
|