Statements (24)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:book
|
| gptkbp:author |
Ian Millington
|
| gptkbp:edition |
Second Edition
|
| gptkbp:firstPublished |
2006
|
| gptkbp:format |
gptkb:print
ebook |
| gptkbp:genre |
non-fiction
|
| gptkbp:ISBN |
9780123747310
|
| gptkbp:language |
English
|
| gptkbp:pages |
872
|
| gptkbp:publisher |
gptkb:CRC_Press
|
| gptkbp:subject |
gptkb:artificial_intelligence
game development |
| gptkbp:targetAudience |
students
game developers |
| gptkbp:topic |
gptkb:game_AI
decision making finite state machines pathfinding learning algorithms behavior trees |
| gptkbp:bfsParent |
gptkb:Video_Game_AI
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
AI for Games
|