Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:awards |
gptkb:The_Game_Awards_2022
D. I. C. E. Awards 2023 |
gptkbp:composer |
gptkb:Gustavo_Santaolalla
|
gptkbp:critical_reception |
acclaimed
|
gptkbp:developed_by |
gptkb:Naughty_Dog
|
gptkbp:director |
gptkb:Evan_Wells
|
gptkbp:engine |
Naughty Dog Game Engine
|
gptkbp:game_features |
gptkb:spacecraft
gptkb:rocket gptkb:book gptkb:museum resource management dynamic environments character choices puzzle-solving combat tactics emotional storytelling moral dilemmas emotional impact emotional connections character interactions environmental storytelling player agency dynamic weather system realistic graphics character backstories hidden secrets character progression crafting system environmental puzzles AI companions enemy variety cinematic cutscenes upgradable weapons open-ended exploration crafting recipes narrative choices stealth mechanics immersive sound design dynamic dialogue detailed environments immersive world-building realistic animations survival elements emotional choices stealth options immersive gameplay mechanics emotional storytelling techniques |
gptkbp:game_length |
approximately 15-20 hours
|
gptkbp:game_mechanics |
gptkb:Neil_Druckmann
|
gptkbp:game_modes |
single-player
|
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
the Last of Us Part I
|
gptkbp:influenced_by |
gptkb:fish
survival horror games |
gptkbp:main_character |
gptkb:Joel
gptkb:Ellie |
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_theme |
gptkb:survival
|
gptkbp:platform |
gptkb:Play_Station_5
|
gptkbp:published_by |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date |
September 2, 2022
|
gptkbp:remake |
the Last of Us
|
gptkbp:sequel |
gptkb:The_Last_of_Us_Part_II
|
gptkbp:setting |
post-apocalyptic United States
|
gptkbp:voice_actor |
gptkb:Troy_Baker
gptkb:Ashley_M._Johnson |
gptkbp:bfsParent |
gptkb:Ryanverse
|
gptkbp:bfsLayer |
5
|