Statements (117)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game_series
gptkb:design |
gptkbp:allows |
object cloning
|
gptkbp:awards |
gptkb:Best_Action_Game
gptkb:Best_Graphics Best Story |
gptkbp:can_be_combined_with |
other design patterns
|
gptkbp:can_create |
new objects
|
gptkbp:can_provide |
reducing code duplication
|
gptkbp:color_scheme |
supports innovation
improves performance enhances flexibility enhances user experience facilitates collaboration facilitates testing promotes reuse enhances readability improves maintainability enables easier debugging enables object variation encourages encapsulation enhances collaboration between teams enhances scalability enhances software quality facilitates design thinking facilitates object sharing facilitates rapid prototyping promotes loose coupling reduces complexity simplifies object configuration supports agile methodologies supports code reuse supports continuous integration supports cross-platform development supports dynamic behavior supports extensibility supports iterative development supports modularity supports rapid development supports user-centered design |
gptkbp:concept |
software engineering
supports polymorphism |
gptkbp:critical_reception |
generally positive
|
gptkbp:cultural_impact |
gptkb:streaming_platforms
gaming conventions video game culture |
gptkbp:developer |
gptkb:Radical_Entertainment
|
gptkbp:engine |
Titanium Engine
|
gptkbp:first_released |
gptkb:prototype
|
gptkbp:franchise |
Prototype franchise
|
gptkbp:game_modes |
single-player
|
gptkbp:gameplay |
gptkb:superhuman_abilities
combat stealth open world |
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
prototype
|
gptkbp:influences |
gptkb:comic_books
science fiction literature superhero films |
gptkbp:inspired |
gptkb:merchandise
gptkb:fan_fiction fan art |
gptkbp:introduced_in |
gptkb:Alexander_Stepanov
|
gptkbp:is_a_design_approach_that |
simplifies object creation
|
gptkbp:is_a_design_pattern_that |
reduces dependencies
|
gptkbp:is_a_pattern_for |
copying objects
|
gptkbp:is_a_solution_for |
object initialization
|
gptkbp:is_applicable_to |
game development
|
gptkbp:is_beneficial_for |
performance optimization
|
gptkbp:is_implemented_in |
gptkb:C++
clone method |
gptkbp:is_often_compared_to |
abstract factory
|
gptkbp:is_often_used_in |
gptkb:Java
framework development |
gptkbp:is_part_of |
software design principles
object creation patterns |
gptkbp:is_related_to |
gptkb:Chairman
factory method |
gptkbp:is_used_for |
configurable objects
|
gptkbp:is_used_in |
gptkb:Java_Script
|
gptkbp:is_used_to_avoid |
class instantiation overhead
|
gptkbp:is_utilized_in |
UI frameworks
|
gptkbp:latest_version |
gptkb:Prototype_2
|
gptkbp:main_character |
gptkb:Alex_Mercer
gptkb:James_Heller |
gptkbp:marketing_strategy |
object management
|
gptkbp:multiplayer |
no
|
gptkbp:narrative |
gptkb:science_fiction
horror elements |
gptkbp:platforms |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:publisher |
gptkb:Activision
|
gptkbp:reduces |
memory usage
|
gptkbp:related_media |
gptkb:animated_series
gptkb:novel_adaptations gptkb:comic_book_series |
gptkbp:release_date |
April 24, 2012
June 10, 2009 |
gptkbp:sales |
over 2 million copies
|
gptkbp:sequel |
gptkb:Prototype_2
|
gptkbp:setting |
gptkb:New_York_City
|
gptkbp:spin_off |
Prototype: Biohazard
|
gptkbp:supports |
dynamic object creation
|
gptkbp:technique |
creating complex objects
object composition |
gptkbp:type_of |
creational pattern
|
gptkbp:used_in |
object-oriented programming
|
gptkbp:bfsParent |
gptkb:24_Hours_of_Le_Mans
gptkb:Out_Kast gptkb:Neuralink_Brain-Machine_Interface gptkb:André_3000 gptkb:Promise gptkb:Human_Landing_System_(HLS) gptkb:Speed |
gptkbp:bfsLayer |
4
|