Properties (67)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:criticalReception |
generally positive
|
gptkbp:developer |
gptkb:Radical_Entertainment
|
gptkbp:DLC |
gptkb:The_Blackwatch_Collector's_Edition
Colossal Mayhem Excessive_Force |
gptkbp:engine |
Titanium Engine
|
gptkbp:features |
customization options
military forces upgrades boss battles character development collectibles environmental interactions character customization destructible environments immersive storytelling vehicle usage day-night cycle dynamic weather system skill trees story-driven missions cinematic cutscenes side missions enemy factions dynamic combat system bioweapons fast travel system stealth takedowns epic boss fights infected enemies powerful abilities power progression NPC_interactions sandbox_gameplay |
gptkbp:follows |
James_Heller's_quest_for_revenge
|
gptkbp:gameFeatures |
single-player
proprietary engine shape-shifting abilities combat system parkour mechanics open world exploration stealth_mechanics |
gptkbp:gameLength |
approximately 10-15 hours
|
gptkbp:gameplay |
gptkb:Prototype
|
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
Prototype 2
|
gptkbp:influences |
science fiction
comic books superhero films |
gptkbp:mainCharacter |
gptkb:James_Heller
|
gptkbp:multiplayer |
no
|
gptkbp:narrativeStyle |
superhuman abilities
|
gptkbp:platforms |
gptkb:PlayStation_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:predecessor |
gptkb:Prototype
|
gptkbp:publisher |
Activision
|
gptkbp:releaseDate |
April 24, 2012
|
gptkbp:sells |
over 1 million copies
|
gptkbp:sequel |
gptkb:Prototype
|
gptkbp:setting |
gptkb:New_York_City
|
gptkbp:soundtrack |
various artists
|
gptkbp:style |
open world
|
gptkbp:voiceActor |
gptkb:Troy_Baker
gptkb:Kari_Wahlgren gptkb:Jason_C._Miller |